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Flip and Flight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 4.077 | 4.077 |
Fun | #7 | 3.769 | 3.769 |
Controls | #9 | 3.769 | 3.769 |
Originality | #10 | 3.692 | 3.692 |
Graphics | #11 | 4.000 | 4.000 |
Overall | #15 | 3.500 | 3.500 |
Audio | #42 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
No
Game Description
flip the world and just shoot them up
Discord Username
Yonghyun Y
Participation Level (GWJ only)
It's not my first time participating, but it's my first time making it
Participation Level across all Jams
second
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Comments
Really cool concept and cool game! The octopus boss was fun and i love the mechanic of switching.
Thank you so much!
Very fun little game! Love the flip mechanic and the controls are tight.
One little thing I might suggest is enlarging the smaller enemy bullets a bit as I had a hard time seeing them. Nice job!!
Yeah, I agree.
I thought purple would be visible in every situation, but it wasn't.
I enjoyed playing this and the flip mechanic was really interesting, especially how the ships on the other side showed up as shadows.
The bullet speed and overall controls felt responsive and satisfying, along with how quickly the enemies died; not too long, not too short.
I did run into a few graphical glitches sometimes when the ship was at the side of the screen right when the screen flipped to the boss, but it didn't happen every time and I was still able to beat the game.
Do you mean simply flipping over automatically? Or does it mean that the character of the player disappears? I haven't reproduced that bug yet.
Very good art, sad it doesn't have sounds, the idea of swapping world is very original
Yes, I think so, too, but I couldn't put the sound in because I was fighting the bug until the end.
I won!
Love the new take on the ikaruga concept (the flip animation is so cool).
Yes, I was inspired by that game.
I thought maybe I could ignore the enemies and the maps as well as ignore the different colors of the bullet.
Very cool concept! The controls felt nice and responsive.
I had some problems where my ship would disappear when flipping unless I positioned it at the screen border. Am I missing something about the mechanic?
Still pretty fun overall!
Does the ship disappear completely throughout the game?
The character is temporarily invisible during a flip event. Because scale.x is reduced to zero, then sprite is changed, and it is restored to one again.
The square area in the center of the screen displays the screen on the other side. I've shown you a translucent ship image of where the player will be located on the inverted screen. But to be honest, it's hard for me to tell you where ship is. (lol)
But if it's completely gone, it's a bug I've never seen before.
Bug's been solved.
Thank you for report
Interesting concept. Very cool art and fun to play!
Thank you!
Really nice job!
Took me just a second to understand the flipping mechanic.
The art looks really cool and it was a lot of fun to play.
Awesome game :)
Thank you very much