It's fun when the car goes down the hill yippee
CaptainProton42
Creator of
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I would've loved some more pointers on what was going on (maybe adding arrows pointing to machines that need repairs?) as I lost without warning at some point.
The game itself is very simple but I really like the graphics and soundtrack. Has a nice atmosphere. Some more juiciness and and gameplay could improve this a lot!
I would've liked a bit more direction on what was going on, I felt a bit lost throughout the game and didn't really know what to do.
On the other hand, it was also really exciting watching the world being unveiled by my color splats. I think the environment is well crafted as well. Definitely a very nice atmospheric experience!
Nice entry. The delivery mechanic feels very satisfying, although I didn't realize at first that my mouse cursor acted as a crosshair. I think adding some juiciness to and improving the controls would've improved this a lot as well. (Also, should roll be inverted like this? I don't know how planes work :D)
I really like the color palette you chose, makes the game very nice to look at.
Haha, don't worry. I still found the general mood to be very relaxing. I think after you spend a certain amount of time getting used to your own controls it seems easier to you than to others. Happens to me all the time as well :) In my first game jam, most players couldn't get past the second level. Now I try to find at least one other person to playtest before I submit.
Really original and fun idea! I also enjoyed the general look and sound of the game. Kind of relaxing.
I found it to be a bit too unforgiving for my taste at times with e.g. jumps being very tight. (I tend to do the same on my jam submissions though, so I probably shouldn't judge that harshly :D) Overall, great little game!
Thank you so much!
The anaglyph/abberation effect was made using a simple shader that adds an offset to the red/blue channel of the sprite (and rendering the sprite to a seperate viewport so the shader won't affect things near the sprite).
This is basically the whole fragment shader:
COLOR.ga = texture(SCREEN_TEXTURE, SCREEN_UV).ga;
COLOR.r = texture(SCREEN_TEXTURE, SCREEN_UV + offset_r).r;
COLOR.b = texture(SCREEN_TEXTURE, SCREEN_UV - offset_b).b;
The background and spawn/start screen effect was made using Godot's CPU particles.
Fantastic! I'm getting strong Keep Talking and Nobody Explodes vibes from this and I love it. It's pretty hard though, I never finished the first level.
Just nitpicks:
* The switches immediately flip back sometimes. Seems to be inconsistent and a bug though.
* Some instructions are way harder than others. Like setting the switch number is basically the same as activating certain switches but way more difficult.
Other than that, as I said, I love it.
Wow thanks! This is actually my first game jam entry ever so this comment really means much to me! I'm really glad you like it.
In some levels there are buttons which require multiple clones. It might be a bit hard to miss that. I will have a look if there are any bugs though!
There are ten levels. After that you will go back to the menu.