As everyone has already said, this is a really good base.
Polishing some details and adding some more content and mechanics could make this a very fun crafting/managment game. Good Job!
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 2.772 | 3.143 |
Gameplay (The mechanics and rules of the game) | #11 | 2.268 | 2.571 |
Design (This refers to the space where mechanics take place) | #11 | 2.898 | 3.286 |
Theme | #13 | 2.142 | 2.429 |
Overall | #13 | 2.192 | 2.486 |
Audio | #15 | 0.882 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.1 Alpha 2
Source
yes
Game description
A game by a chemist who earns money illegally.
Controls
P.s Linux 64 version: https://drive.google.com/file/d/1FDjRN4jjfvcoxIesBS3B0ZzACsCcR8Eb/view
Controls:
Arrows for walking
"E" for interaction
"LMB" for moving things between slots
"Tab" to change the selected slot for interactions.
INSTRUCTIONS FOR THE GAME:
1. Buy materials near the stairs.
2. Dry mamasia
3. Grind mamasia
4. Put on the craft table: shredded mamasia and paper.
5. Sell what you did on the table.
There's the potential for making this a fairly engaging process, as opposed to most games where you just craft something by selecting it from a list. There are a few counter-intuitive processes, though, and clicking on items to add them to my inventory seemed a fiddly task. I'd say you should definitely keep going on this one.
The game has lots of style, the UI is really nice, these are really important in crafting games.
I know is an unfished submit, but the engine that you build is fun to play with, congrats dude!
Lots of potential this one!
Really nice to see a poison crafting system, I've always had a soft spot for alchemy and the like. I hope you keep working on it, and expand the game even further.
Going forward, I hope you implement some more indication of when a task is done. Like a sound when the mamasia is dry and such.
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