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A jam submission

Underground ChemistryView game page

Submitted by GeTechGame — 6 hours, 1 second before the deadline
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Underground Chemistry's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#102.7723.143
Gameplay (The mechanics and rules of the game)#112.2682.571
Design (This refers to the space where mechanics take place)#112.8983.286
Theme#132.1422.429
Overall#132.1922.486
Audio#150.8821.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1 Alpha 2

Source
yes

Game description
A game by a chemist who earns money illegally.

Controls
P.s Linux 64 version: https://drive.google.com/file/d/1FDjRN4jjfvcoxIesBS3B0ZzACsCcR8Eb/view
Controls:
Arrows for walking
"E" for interaction
"LMB" for moving things between slots
"Tab" to change the selected slot for interactions.

INSTRUCTIONS FOR THE GAME:

1. Buy materials near the stairs.

2. Dry mamasia

3. Grind mamasia

4. Put on the craft table: shredded mamasia and paper.

5. Sell what you did on the table.

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Comments

Submitted

As everyone has already said, this is a really good base.

 Polishing some details and adding some more content and mechanics could make this a very fun crafting/managment game. Good Job!

Submitted

There's the potential for making this a fairly engaging process, as opposed to most games where you just craft something by selecting it from a list. There are a few counter-intuitive processes, though, and clicking on items to add them to my inventory seemed a fiddly task. I'd say you should definitely keep going on this one.

Submitted(+1)

The game has lots of style, the UI is really nice, these are really important in crafting games.

I know is an unfished submit, but the engine that you build is fun to play with, congrats dude!

Developer

Thanks for the feedback.

Submitted(+1)

Lots of potential this one!

Really nice to see a poison crafting system, I've always had a soft spot for alchemy and the like. I hope you keep working on it, and expand the game even further.

Going forward, I hope you implement some more indication of when a task is done. Like a sound when the mamasia is dry and such.

Developer(+1)

Thanks for the feedback.