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A jam submission

The CommuteView game page

Something's missing from work... and it's you. Brave the daily commute in the name of being "productive".
Submitted by WardensDev (@WardensDev) — 14 hours, 15 minutes before the deadline
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The Commute's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#621.9452.750
Originality#672.5633.625
Fun#682.0332.875
Overall#692.1213.000
Graphics#702.2983.250
Controls#702.2103.125
Accessibility#711.7682.500
Theme#712.0332.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.3 Stable

Wildcards Used
Duck, Duck, Moose

Game Description
Something's missing from work. And it's you.

Source
No :(

Discord Username
Sick

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Comments

Submitted

I like the humor of you being the thing that's missing! Not the most fun, felt like I was just walking around a lot and getting lost. Art was cool, but it was kind of glitchy (I think maybe I was clipping through walls?) I never did figure out how to damage enemies (I used the attack button but my sword never seemed to do damage). I loved the urgent music! Great that you had mappable controls, but there were some other accessibility issues: text was small and disappeared quickly, and no accessibility for lack of visuals.

(+1)

Pretty cool. I agree with Footkick72 below: overall look was good, pathfinding was weird and not quite there, but the game worked. Somehow the music felt like it didn't fit super well, but overall I liked it.

Developer(+1)

lol the music was just the first thing i found that felt kind of urgent. The pathfinding turned out to be a bigger project than anticipated. Thanks for playing!

(+1)

What did you end up doing for pathfinding? Given the shorter timeframe, I'd probably have just used https://docs.godotengine.org/en/stable/classes/class_navigation.html with some kind of automated navigation custom node to handle the movement.

Developer(+1)

I used the Navigation node for the pathfinding, and a script for the behavior that's instanced on each NPC. I just didn't have time to really get in there and polish it.

(+1)

Oh okay. Well, it was fun. :)

Submitted(+1)

The memes are too strong :)

You actually did a very good job with the models and the overall look, and although the pathfinding for the enemies is a bit iffy at times, it does work.

But the memes!

Developer

Yeah, I really wish I had more time to work on the pathfinding. This ended up a bigger project than I was anticipating lol. Thanks for playing!