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The Tower Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 4.027 | 4.027 |
Controls | #6 | 3.784 | 3.784 |
Overall | #8 | 3.622 | 3.622 |
Audio | #15 | 3.568 | 3.568 |
Graphics | #16 | 3.919 | 3.919 |
Theme | #16 | 3.703 | 3.703 |
Accessibility | #18 | 3.000 | 3.000 |
Originality | #31 | 3.351 | 3.351 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
Defend the divine tree in a forest by placing only 7 towers at once!
Source
Yes. https://github.com/Paspartout/GWJ32
Discord Username
Paspartout, Drk, LUCAS, fsnowdin
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Comments
Yay, I saved the forest. Enjoyed this very much. Fun game, and very polished.
Thanks for playing ,
glad to hear that you enjoyed the game!
That was fun! Required some strategy but also I get to slash at things which is cool. I would have liked a visual indication of the range of the tower (the standard way to do this is with a circle (or other shape, if the area isn't a circle)). I do wonder, the enemies were green and they flashed red when hit: is that an issue for colorblindness?
(Timestamp 12:07)
Thanks alot for the feedback and recording! Unfortunatley I couldn't make it.
Yes, an indication of range was planned but was pushed back due to balancing and wave building.
I am not entirely sure about the colorblind issue since the hit feedback is not essential for gameplay and there is also a sound playing when you hit enemies, but yeah flashing things in another color would be a good idea. We wanted to pay abit more attention to the controls though which we didn't get around to unfortunately. Like also enabling the player to build towers with a keypress and navigate the menus with the keyboard or a joypad.
Thanks for playing!
Job well done! It was fun to play. Maybe an indication on the side of the screen where current living enemies still are would be nice. On the one hand that would make it easier (because you don't have to walk down to make sure your towers missed something), but to me that felt more distracting than engaging :)
Thanks for playing the game!
yeah we had that in mind but it was low priority, so we didn't get round to it in time.
Very well made tower defense! This is not a genera of game I normally play, but I found this game easy to understand and play. Nice variety of monsters, each looking very distinct. This is actually one of the few games I even managed to fully complete! Hehe
Ultimately, I don’t really have any critiques except, perhaps, the game was a little easy… maybe. For a game built for a game jam, though, I’m not sure I can really criticize that easiness, however. IDK… to me, it really did feel “just right”, if that makes sense.
Great game, very well made!!
Wow
Yeah thanks alot for playing and rating
Yeah the balancing was hard to get right, its still really off but we would rather have it too easy than too hard
so more people can actually finish the game xD
Thanks again for playing!
Yay, I made it! 😀 I don't have much experience with tower defense games, but I really enjoyed this one!
Thanks for playing
its good to hear you enjoyed our game!