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Masters os Seven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #25 | 3.541 | 3.600 |
Originality | #32 | 3.345 | 3.400 |
Audio | #52 | 2.754 | 2.800 |
Overall | #52 | 2.783 | 2.829 |
Accessibility | #60 | 2.492 | 2.533 |
Theme | #63 | 2.754 | 2.800 |
Fun | #71 | 2.295 | 2.333 |
Controls | #73 | 2.295 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Wildcards Used
Roll a D20
Game Description
The goal of the game is to prevent the hero from reaching the end of the dungeon!
Source
unsure
Discord Username
N/A
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Comments
Not sure I really understood the combat mechanic, but I did win. I mostly used the guy that debuffed the hero a bunch of times and then hit him with the HP draining guys. I didn’t use any of the other monsters.
UI was tricky to use and a bit buggy. I often moved the map instead. I also found it was a little awkward because you were always trying to drop monsters right in front of the hero so it didn’t feel like the map had much game play significance. Realistically I with the current game mechanic it would be a better UX to just click the monsters and have the hero encounter them. If you want drag and drop, I think the position should matter somehow. Perhaps the monsters could combo with other nearby monsters.
Neat idea, and a good foundation for further development.
This concept is genius, I love the idea of placing monsters and trying to stop the hero.
Unfortunately the UI was really buggy, it was super hard to actually click the monsters to place them, and it kept dragging the screen around instead. Also, I couldn't really tell what was happening during the battles against the hero, I was pretty much just clicking the dice roll and hoping for the best. Simplifying that at first might help.
Overall, it seems like a really cool start to something awesome. Good work!
A cool idea, but I was never able to figure out the controls :(
Panning the camera around is at times a bit difficult and it would have been nice to read the monster effects (and stats) before the player starts walking. Other than that I thought it was pretty cool.
Pretty cool game. The idea is original and the graphics are ok. One thing is missing, the time to read the different monster effects. Good job !
Nice idea! Couldn't really figure out how to stop the player or use the dice so that I would make some damage, but it looks really great, art is nice and seems like it has a lot of potential!
Nice part is that we control the bad guys.
Some improvement idears: Some zoome of the camera would be nice to get a better overview of the dungeon. And maybe some synergies between the mobs
7 attributes and 7 monsters, was there something else?
My strategy was just to dump monsters in front of hero. I didn't catch if there were synergies i should have been using. The monster art is great.