Thanks for the game, its a solid tower defense game. Would have liked a bit more layers in gameplay or decision making
zuk000
Creator of
Recent community posts
Interesting game, I liked it. The concept worked for me.
I think if the bullets had been larger or slightly slower it would have been easier to track. I re read the tutorial and I got how I was infecting others (first couple of attempts I did not get how), a visual reminder would be a nice touch. I'm curious why you chose to not refresh the life of the enemy you infected, so you would start each enemy with full health. I get why the health decreased because I shot it, but personally I was confused when I respawned into an enemy with 1 or 2 health, one time dying right away to a bullet.
I really enjoyed the first 2 waves. Like other comments, volume was tough on the ears. It sounds like there was some cool music/beats there but saturation was too much.
I don't understand asteroid wave they just were not that interesting to be a whole wave, especially since then my bullets were not doing anything to them (that I noticed).
Thanks for the game. It was clear what I had to do. Everything worked together and the fun twist at the end was great for the wild card.
Reading other comments I must have missed something, because I couldn't figure out how to solve the missing number. So I always got stuck on level 7 with the first missing number (except the one time i got lucky). Based on what I could play i was hoping for something more challenging then filling in the numbers.
Well I was not a fan of getting crushed by blocks. But I did enjoy the progressive cycle of levels. I appreciated the starting tutorial. And then the ease of getting into things. The end credits with the stringing the boots together to gain height could have been incorporated into one to the cycles.
I watched the video. It looks like there was some cool puzzle platform elements to it. Where you changed from your platform 7 to zipping around the map in the hexagon.
In my play through, I didn't understand how I progressed beyond the first area. And then I didn't get what the objective was in the 2nd level.
Those are some cool mechanics. I like how visually you implemented the degrees of temperature and the different ranges of ability based on range. Did the mass of the player relate to temperature gain/lose?
I think if instead of time driving your -7 to 7 range but something else (movement or shooting or something else) it wouldn't feel so punishing. Instead of paying attention to what i'm doing or what i can do, i'm just watching the timer. Thanks for the game, there's some great stuff going on.
I finished the first couple of levels of the game. Green and Red beans were great. I don't understand how to use blue beans effectively. I really liked the concept.
I found a way to break things, when I shoved a bean off by standing on it and then jumping off myself. Either because I didn't have the next bean in line or two deaths at once.
Thanks for the game. When I didn't figure out how to reload I tried to group all the enemies up to try to ricochet the bullets to kill 18 of the enemies. Then I saw on the submission page how to reload, fun reload animation. I eliminated 20 bugs, did i miss one? I didn't get an ending. I like the music, just needed to have it loop.
Thanks for the game! I enjoyed how with the dialogue you captured the social angst that can happen with family dinners.
I think the game would have been stronger without the waiting wild card, but i get why it was there (i'd assume the timer was the implementation of that). I would have liked to have had more tension in my decisions, maybe having the decisions show more clearly what the pros/cons were so that balancing those 4 resources would have been more stressed.