Play game
Explorer's sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #73 | 1.021 | 2.500 |
Theme | #74 | 1.429 | 3.500 |
Accessibility | #74 | 0.816 | 2.000 |
Originality | #74 | 0.816 | 2.000 |
Graphics | #74 | 1.021 | 2.500 |
Fun | #74 | 0.612 | 1.500 |
Controls | #74 | 1.021 | 2.500 |
Overall | #74 | 0.962 | 2.357 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Gles2
Wildcards Used
None
Game Description
Try to finish the game without getting to big
Source
I have no source
Discord Username
N/A
Participation Level (GWJ only)
first time
Participation Level across all Jams
first time
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Comments
Game seems to run fine on MacOS. Resolution is fixed at 1920x1080 (I think?), which overflowed my laptop screen until I resized my display resolution. I suggest trying a “viewport” display mode under “Project -> Project Settings -> Display -> Window -> Stretch -> Mode”.
It’s very easy to get lost at sea. Maybe add some indicators on the edge of the screen which direction you should be headed if you get too far off track?
The linux download seems to just be the pck file without the runnable.
in case you don't know: linux needs the file ending in .x86_64 and the .pck file
I was unable to launch the game on Windows. I got an error stating “Couldn’t load project data at path “.”. Is the .pck file missing?”. Maybe double-check the exported project and contact the jam admins to see if you can upload a fixed version?