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Inside The Machine Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 4.100 | 4.100 |
Originality | #5 | 4.300 | 4.300 |
Overall | #7 | 3.586 | 3.586 |
Controls | #7 | 3.600 | 3.600 |
Audio | #13 | 3.300 | 3.300 |
Accessibility | #14 | 3.000 | 3.000 |
Theme | #27 | 3.600 | 3.600 |
Graphics | #32 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.3
Wildcards Used
Time Dilation, Forbidden Palace
Game Description
As a spirit in the machine gun, please help the human to survive in the zombies waves. There are 20 waves of them!!
Source
Maybe
Discord Username
N/A
Participation Level (GWJ Only)
Dawk
Participation Level across all Jams
Dawk
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Comments
Made it to wave 11 on the first go and really enjoyed it. Can be a bit frustrating with the spirit trying to get it where you want but still fun. Good game.
Cool idea! I played it for quit a bit :)
The controls for the human felt a bit weird at first, don't know why... but I got used to it I guess :)
The time shifting seems nicely balanced.
Creative idea but I think that it get a bit repetitive after a while.
Love how the music slows down as well as the whole game and thus gets calmer while on the left side... Although it still is pretty calm on the right side, which might be a problem? I personally like the calm music but it might not fit so well with the shooter gameplay...
Also its fun how on the left side you can retain your speed by bouncing off walls like the DVD screensaver. I kinda wish at gave you more of a boost though to make it even more satisfying.
Also the gameplay got a bit repetitive after a while. I'm not sure if this is even reasonable criticism for jam games because you can only pack so much content into the game in a short amount of time.
The difficulty curve seemed a bit wonky. I didn't take any damage until wave 9 and then I got ganged up on and died.
Very unique game! Congrats on submitting!
Agree BGM could be better. I couldn't find better fitting music and I dont know how to compose music. Personally I dont like loud and metal music so i went for this calmer and more comfortable to my ear.
There are probably some improvement area to make the game more interesting rather than repetitive:Heal, boost, balance of the game and etc.
However, with only two people in the team, this is our best by working the project late night beside our main job.
Maybe the difficulty increased a little bit too fast. But it is actually not that hard. You just need to utilize the knockback and time slow down mechanic. I was able to clear the easy mode with only one hit for my best record. I actually cleared the game 3 times, even without trying hard, I was able to clear with half HP too.
Thank you for the feedback, there was alot going for the past week. Our first jam!
I like the idea and its fun to play. The time dilation is nicely introduce as a gameplay mechanic.
Glad you had fun. Thank you.
Great idea, like the graphics of the left side a lot, right side was nice tough.
Cool game, had fun playing it
Thanks for the support.
I like the orginality of combining a relaxing -collect some white little circles with a dreamy swooshy thing- and the brutality of a shooter game. The time-dilation effect reminds me of the V.A.T.S. feature of fallout which I also enjoy while I'm bad at aiming. Keep up the good work!
Thank you for playing too. Glad to know you enjoyed it.