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Help wanted - Linux and Mac export testing

A topic by aXu created Feb 19, 2022 Views: 64 Replies: 2
Viewing posts 1 to 2
Submitted

Hey! I'm taking this jam as an opporturnity to try out Godot 4 Alpha, and so far so good (some instabilities and bugs, but nothing too bad). However, web export seems to be disabled on this build - that means I need to export to Windows, Linux and Mac. I however don't have access to Mac hardware and don't have time to install and learn Linux.

I ask you to test out if the builds work ok. Altough the game is far from finished, I'll just need to know if it runs correctly. Please note that there is no sound yet.

Here's the test version: https://axu-ap.itch.io/bubble-gum-archeologist?secret=hdWvveT9Bev6MQkGePYtiyUbII

Submitted

Tested on M1 Pro Mac and everything works as far as I can tell. Fab to see a Godot 4 Entry!

Submitted

Thank you very much! We definitely had some challenges, but very much worth it. Other than, most of the sounds didn't work on windows export... Oh well :)