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A jam submission

Potion SellerView game page

Brew potions to help the heroes survive their adventures.
Submitted by ORNG Studio, Sili's GF, ChimpChimp, velvence, ak00mah — 11 minutes, 51 seconds before the deadline
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Potion Seller's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#144.0834.250
Originality#213.6833.833
Fun#243.1223.250
Overall#253.2253.357
Graphics#263.4433.583
Audio#282.9623.083
Controls#372.8022.917
Accessibility#392.4822.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.4

Wildcards Used
Roll With It

Game Description
Brew potions to help the heroes survive their adventures.

How does your game tie into the theme?
You are combining ingredients to brew potions.

Source(s)
N/A

Discord Username
N/A

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

I'm sorry knight :( I will never forget your eyes that looks deep into my soul. Goob job btw! I really liked the visuals and music but gameplay was a bit confusing for me.  Also the font was hard to read. Overall, I had fun ^^ 

Submitted

Fun game!! Loved to craft potions based on what the warriors wanted!! The ogre made me laugh. I could've loved if I knew which ingredient did what but nonetheless nice game!! oh also the ghosts that came back were funny too!!

Submitted

Definitely enjoyed the concept and the art of this one! It was kinda of hard to get my head around which ingredients would have which effects on the potion though. Felt like no matter what I put it in was negative effects.

Still, I enjoyed it, especially when the ghosts came to tell me that they died.

Submitted

Once I realised I needed to drag the pot to the customer I really got into this one. The massive ogre who doesn't fit in the window made me laugh. 

I think I did a couple of good potions, then some not so good ones. The knight came back (after losing I think) but then the game froze?

Music is charming, and the idea is original (to me).. well done!

Submitted

I love what you've dreamed up here and I especially like that I can see where the game can go. As a player, I wish I had more insight about why I would add certain things to my potion and some way to visualize the risk/benefit might pay off.

Like another commenter said, I loved seeing the ghosts come back and tell me if they passed or failed! The NPCs and what they had to say were fun and compelling.

I love the idea of the potion store and I think it was very clear the basics of what you were supposed to do.

Maybe the UI could have a "progress bar" that represents a range of probability a NPC a potion will be "successful." Maybe there is a certain ingredient that makes that range tighter. This way the player has to balance what to add. "Should I make the range more accurate? If I do there is a chance it will backfire."

Just my outside, random thoughts.

KEEP MAKING MORE GAMES!!!

Submitted(+1)

I liked the idea of seeing the effects of the potions being if they survived their challenge or not. I felt bad giving a potion of crap to a noble knight trying to defend his family from goblins, and then for him to come back as a ghost. If I could control the outcomes of the potions a bit better, my guilt would be even worse.