The idea to combine colours to match the outer border has some potential for sure. Good job!
M. T. Kimmins
Creator of
Recent community posts
I've never seen anything quite like this. I was going into it with eagerness to find a strategy, then realized: "damn, that's a lot of numbers to add." I wish I had a second brain to help me with adding the other belt's numbers. The graphics and sound was great, and I liked the polished up itch page.
How to deal with the horizontal box with boss fight. I waited for the box to leave the field before confronting boss. I initially didn’t know it dangerous.
What the chainsaw did (the gears plus the pipe). Allowing a field for experimentation like you did was a good idea less with essential obstacles solved with the new abilities.
I liked the idea of seeing the effects of the potions being if they survived their challenge or not. I felt bad giving a potion of crap to a noble knight trying to defend his family from goblins, and then for him to come back as a ghost. If I could control the outcomes of the potions a bit better, my guilt would be even worse.
I really liked the idea about combining timelines. I also had nothing happen after the boss, but assumed that was the current end. Took a while to realize, but I liked the fact that the fireball only works after the calamity which shows a bit of lore and mystery as to how the fireball was actually learned! (Maybe its a bug, but I like to think of it as a sneak-peek).
Bugs:
The corpses still pivot to the player
The trees are not YSorting with the player
The tilemap sometimes shifts while moving, revealing gaps between tiles
Hi Aether95, I really liked the progress I made even when I died. It helped me get reacquainted with using the fists. I really liked the combat, the fast-paced kicking and slashing. Wall jumps were clunky but very nice to have. I liked running around for the weapons while beating up the enemies. This is a solid job!