Play scuffed project
Handles With Care's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #17 | 4.063 | 4.063 |
Originality | #28 | 3.563 | 3.563 |
Graphics | #36 | 3.313 | 3.313 |
Accessibility | #38 | 2.875 | 2.875 |
Audio | #42 | 2.813 | 2.813 |
Overall | #43 | 3.027 | 3.027 |
Fun | #55 | 2.438 | 2.438 |
Controls | #59 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot v3.4
Wildcards Used
No Health Bar, Level Menu
Game Description
Attempt to chuck your prize vase about without shattering it entirely. You're supposed to be a ghost but I never got around to that.
How does your game tie into the theme?
Vases are pretty fragile imo imo
Source(s)
N/A
Discord Username
Pretsal#2403 , Frosty...#2365
Participation Level (GWJ Only)
4
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Comments
Cool game, I liked the concept. It was very difficult, especially since it was hard to know exactly what I was doing.
Very challenging! The main menu was actually a level itself. I think this might be the best example of the wildcard I've seen yet! Would have loved to see an indicator for the direction and strength, but perhaps that was a deliberate choice for the difficulty?
Good job!
Neat games - would have loved some UI giving me strength and direction - Like a golf game - well done
Fun concept- in agreement with prsas- keep working on that directional vector/arrow as it would improve our sense of what we're doing greatly. A sound (like a rubber band maybe) would also help.
It's an interesting idea, but it feels lacking in kinesthetics and UI: showing how much force you're applying with an arrow or something like it would improve it greatly.
I wanted a vector pointing in the direction the vase would fire. I wanted it coming out the vase, but then it would rotate with the vase lmao.
i called my game Handle with care lol anyways great game
interesting controls nice art