This was an awesome game. Great atmosphere, good sounds, nice gameplay.
My only issue is I had difficulty figuring out the “double-jump” mechanic from the given tutorial. But that might just be because I’m thick :D
Well done!
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.071 | 4.071 |
Accessibility | #3 | 3.591 | 3.591 |
Audio | #3 | 4.227 | 4.227 |
Theme | #4 | 4.591 | 4.591 |
Graphics | #5 | 4.545 | 4.545 |
Fun | #6 | 4.091 | 4.091 |
Originality | #9 | 4.045 | 4.045 |
Controls | #21 | 3.409 | 3.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.beta4
Wildcards Used
N/A
Game Description
Carry the sacred magical yo-yo orb through the ancient ruins.
How does your game tie into the theme?
The orb is very fragile, so you must take care not to break it.
Source(s)
N/A
Discord Username
Nisovin#1454
Participation Level (GWJ Only)
7
Very good game, I finished and really enjoy the game play, congrats!
For some reason I didn't expect the game to have wall jump and I didn't quite get the tutorial explaining it. Other than that the game is amazing in every aspect, the best entry I've played so far. Best of luck!
Looks and feels great. It's satisfying to hold left click while in the air and have your orb fling you. The ledge climb mechanic could use some work. I can't find a way to climb up from a hang, and I sometimes hang onto sheer walls with no visible ledge.
The polish on this is amazing, so well put together. Well done!
Art and audio come together so well, full menus and tutorial make it feel really complete. I don't know how you find the time! :)
As others have commented it is very tough though, I really struggled where you had to hit multiple targets with a single throw. And if you hit anything you go back to the start. (I suppose this fits well with the fragile theme.) Perhaps an easy mode where it's more forgiving?
Fun puzzle game! I like the atmosphere. It took me a while to figure out that you need to throw the orb so you can jump higher. Character movement was a bit weird to me, not sure why though. But all in all very nice game!
Beautiful game. I loved the art, especially the backgrounds and parallax. The sound design was superb. I loved the death animation and the fact that the little orb shards stayed around. Everything is incredibly polished. The menus are fantastic as well.
Gameplay wise, I loved how there were many different mechanics and challenges. I thought the jump felt really nice with the orb.
Great job!!
Love the idea of having reduced capabilities when carrying the orb. I was thinking about something similar for my game but scrapped it for the sake of simplicity.
You may want to consider listing out who made some of the assets in the description -- I think the character asset is by bitbrain? (Or at least I saw it in one of his tutorials)
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