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Lonely Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.467 | 4.467 |
Audio | #11 | 3.533 | 3.533 |
Originality | #13 | 3.867 | 3.867 |
Overall | #19 | 3.438 | 3.438 |
Graphics | #20 | 3.733 | 3.733 |
Fun | #21 | 3.067 | 3.067 |
Accessibility | #29 | 2.733 | 2.733 |
Controls | #35 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Not Another Platformer
Game Description
In "Lonely Moon" you play as a moon searching through space to find a planet to call your own.
How does your game tie into the theme?
In "Lonely Moon" you play as the moon!
Source(s)
https://github.com/haaspt/Lonely-Moon
Discord Username
N/A
Participation Level (GWJ Only)
This is our first!
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Comments
Fun :)
Cool concept, I realized only after playing that there is no win state :O
but it was really nice to play with the gravity and the music fits nicely. For the interface, I wish I could fly away a bit away from the screen instead of having an immediate loss. Especially when the path of the moon is curvng back to the screen.
Good job!
Thank you! Good idea about improving the out of bounds logic.
The concept is original and not that hard to grasp! Nice game!
Had some trouble getting my moon to orbit correctly ... and played only with the zoomed-out mode (aka pressing space full-time), since I needed the overview.
Bouncing around and trying to get the right trajectory was more fun than I expected it to be.
Well done!
Thank you! Totally agree, I tend to end up playing with space bar held down too. Increasing the default zoom level is definitely on the list for the next version, also might add a little minimap to help players orient themselves.
Really appreciate the feedback!
Slingshotting around was a quite fun! Love the aesthetic. I would have loved to see some sort of UI to show me if my arrow key press was helping or hurting. That said, I got used to it pretty quick.
Thanks so much for checking it out! A little trajectory indicator that would show how your inputs were bending your path was definitely on the drawing board, but sadly we didn't have time. Really appreciate the feedback!
Really loved this idea. The art was great and I enjoyed the music as well.
I wasn’t able to “win” ever but I still enjoyed the process of trying to make an orbit (which I assume was the goal).
Nice job!
Thanks so much! You're exactly right, the original idea was to have a win state when you made a stable orbit, but we didn't have time to implement it. Glad you got the idea and had some fun anyway!
Very nice! Loved the visuals and the sound effects. The gravity was quite nice, but did make it challenging to move.
This game is visually stunning but sadly the controls don't work well, felt like pressing arrow keys was not making a difference in the moon's movement. However, the soundtrack and visuals were amazing and the concept itself is pretty fun. I could not find my other half but one day my moon will find her planet I'm sure :D