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haaspt

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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you! Good idea about improving the out of bounds logic.

Thank you! Totally agree, I tend to end up playing with space bar held down too.  Increasing the default zoom level is definitely on the list for the next version, also might add a little minimap to help players orient themselves.

Really appreciate the feedback!

Thanks so much! You're exactly right, the original idea was to have a win state when you made a stable orbit, but we didn't have time to implement it. Glad you got the idea and had some fun anyway!

Thanks so much for checking it out! A little trajectory indicator that would show how your inputs were bending your path was definitely on the drawing board, but sadly we didn't have time. Really appreciate the feedback!

Super cool puzzle platformer. The movement mechanic feels really novel, but became intuitive really quickly. Also really liked in-game tutorials/puzzle introduction. Felt like the difficulty spiked once I got to the acid area. Very well done.

Lovely original artwork! Took me a few times to realize those obstacles were on a cycle and not triggered by proximity. Would love to see more!

I was hoping someone would do a tide-based game! Really well done and great execution on the gameboy aesthetic.

Amazing aesthetic, really enjoyed the 3D track features!