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Bread Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #14 | 2.994 | 3.667 |
Controls | #16 | 2.994 | 3.667 |
Theme | #21 | 3.538 | 4.333 |
Audio | #23 | 2.449 | 3.000 |
Fun | #24 | 2.722 | 3.333 |
Overall | #27 | 2.722 | 3.333 |
Graphics | #37 | 2.177 | 2.667 |
Originality | #44 | 2.177 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Boom Goes The Dynamite, Bread
Game Description
A survivors-like game were upgrading your character in unique combinations can unlock special moves.
How does your game tie into the theme?
Upgrading your bread character into other various bread types is central to the core mechanic of the game. Unlocking new moves will help you battle your way through waves of enemies.
Source(s)
N/A
Discord Username
Ahhlecks
Participation Level (GWJ Only)
1
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Comments
Great job on your first GWJ entry! I thought it was really clever having the upgrades be all baking related. I wish I knew what the effect of the stats were though. Also I was not able to figure out how to switch characters.
I thought the combat was really satisfying. I enjoyed the sound and particle effects. Good job!
Thanks for playing! I do have tooltips attached to each stat and attack that show what they represent. I wish I made a help screen that spells everything out though! The character sprites change automatically according to which character most closely resembles your current stats. But I think even that is bugged haha.
Cool game
Thanks for playing!
Good job on the game, fellow survivors fan. The game was pretty nice to play and I haven't encountered many issues, the first of them was that there was an instance where I had died (I just dashed through enemies to see if the dash gave me i-frames, it did not...), and after pressing to play again, the enemies were still spawned and were in the player spawn area, I died again, and this time it did kill al the enemies. One thing to note: the bars on the bread's status are very hard to read when side by side, maybe just a simple number status screen would be better, so the player doesn't have to keep counting bars on a menu everytime he needs to check how much of something he has
These are all great points! I wish I spent more time on the scripts that clears the game after dying. It seemed like a few minutes more I would have figured that one out. Also i-frames was something I didn't think about but now makes total sense! Thank you for taking time to play the game.
Congrats on the game, and it was a time well spent. I just like to test for i-frames on every game I can so if it doesn't fit your game you don't need to worry about it, but glad I could help you make your game better!