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Fright Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.538 | 4.538 |
Overall | #2 | 3.945 | 3.945 |
Graphics | #3 | 4.808 | 4.808 |
Audio | #3 | 3.962 | 3.962 |
Originality | #4 | 4.154 | 4.154 |
Accessibility | #7 | 3.538 | 3.538 |
Fun | #9 | 3.462 | 3.462 |
Controls | #21 | 3.154 | 3.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
Repel the pranking ghost!
How does your game tie into the theme?
It's about dark arts, hanted places and spooky events
Source(s)
N/A
Discord Username
Dark Susake#0280, bobot#7234
Participation Level (GWJ Only)
1 (this one)
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Comments
really good game! although its a bit unclear how you win
Wow very impressive, I really love the visual style. I have a lot to learn from you guys!
I found it quite hard like others, and the highly sensitive mouse didn't help. Easy to add a sensitivity setting I'm sure. :)
Amazing first GWJ, congrats!
Thanks a lot for the kind words. We also loved your visual art style!
We wanted to add three levels of difficulty but ran out of time with the visual and audio polish! Balancing difficulty is always a complex task which requires hindsight and playtesting.
We forgot to add a simple slider for mouse sensitivity. It was only after the game was submitted that I thought about it haha
I normally don't download jam games (exceptionally lazy, I know) but the graphics and premise of this one was too much to ignore.
I liked it a lot, but it feels like the game becomes way too difficult near the end. I never did beat it after a few runs. I suppose it might have been possible if the meter could be made to decrease by some means; too hard as it is for this old man, though.
Thanks a lot for the kind words!
Yeah we had quite a hard time balancing the difficulty of this one. We tried different apartment setups and tried to search a good formula to calculate the ghost score over time but didn’t have time to test and polish.
Glad you enjoyed it still!
Truly incredible game. If you don't steal first or second place I'll be mad.
Small nitpicks :
- Browser version had jarring graphical bugs, downloading solved them. (using chrome)
- I would've liked a sensitivity slider on the mouse, it's set very, very high for me.
- The way the fear meter increases feels a bit unresponsive : it feels like you can't stop it. Tweaking it in a way that allows the player to make it go down when stopping ghost actions would've felt much better. Here idk what I'm doing wrong for it to keep increasing.
- I've read your comment about not wanting the game to be beaten on first run, I like the sentiment and the challenge so I wanted to beat it, but the unresponsiveness of the meter discouraged me. Also, the ghosts trolling ramp up in intensity too quickly, too late, i.e. it starts too slowly and gets too fast too quickly. I still like the concept of ramping chaos, very in theme, but it could've been better balanced. I didn't like having to wait 30 sec to start having things to do during repeat playthrought, so it was a big part of what discouraged me.
With that said I only have great things to say about the game. The graphics are amazing, the tone is cute and funny, the little minigames you implemented are very in scope and extended the game's fun a ton.
Thanks for the support and feedback, it’s really detailed and useful!
We don’t really know what causes those graphical issues, it may be related to WebGL depending on which versions the browser uses but we are not sure.
Yeeees we heard about this issue but forgot to tone down the standard sensitivity in time. :(
I think we thought the experience as a kind of survival game so the player was fighting against the time with the ghost. We wanted to keep it short and enabling the player to decrease the ghost’s score would have maybe been more complex in terms of balancing.
We spent quite some time trying to balance the difficulty level by creating some kind of mathematical formula based on probability but didn’t have time to push the balancing further.
Thanks again for all your kind words! :)
Very nice cartoon looks, and the music fits. A very unique idea. I tried to prevent the ghost from taking control of the house, but it seem it's not possible. The camera feeling was weird first, but got used to it in my second run. Overall, it was fun. Great job!
Thanks a lot! It is possible but we put the difficulty quite high so that people don’t beat the game on their first run. Maybe it’s too high at the moment, we wanted to add three difficulty levels but didn’t have time with the other things to polish!
Come on ghost! stop messing with my OCD!
This was a really fun game!!! the graphics, SFX and bg music all match and create this cute exorcisms game.
Congratulations on your submission!!!
Hahaha the story could be presented as a ghost with ADHD vs. OCD person.
Thanks a lot for the kind feedback! :)
This was fun and spooky! I used a strategy of doing a continuous loop around the house so I was always checking each spot frequently. I also liked the audio signals like the running water, as well as the cartoon setting and cute ghost voices :)
Thanks a lot! I like to say that the meta for this game is to stay on the door step between the bedroom and the living room haha.
Very cool game! Loved the art and sound effects. It was cool seeing different objects get possessed!
I like the 3D Art and also the ambient. Nice Job! The gameplay is simple and makes fun. I was not really sure how to win this game but my deaths were enjoyable :D Some Win Condition would have been cool. I had some issues in the browser and was not able to play it there. But windows version worked fine for me. No Control Problems. Sound and Music fits well to the game. A Quit Game Button was missing.
Love the art style!
Didn't know there was another room, that was fun though!
The sensitivity is just a bit too fast for me
Thanks a lot! Yeah, we forgot to tone down the standard sensitivity and remembered about it after submitting.
I really like your visual style! very charming
I think a tutorial might help to polished it as I was left confused for few minutes about what should I do.
It's a fun game, I enjoyed it!
Check out my game for my game jam: https://itch.io/jam/godot-wild-jam-52/rate/1842600
Creative intro. An actually 3d game too. Only wish that there was an audio cue of what did the ghost messed around did rather than me just walking between 3 rooms hoping to see what happened, Other than that, it was fun.
There is audio cues for each objects the ghost is messing with but maybe it’s not really clear. We thought of adding a visual indicator around the screen but didn’t have time. Thanks for your feedback!
Wow, that was really cool, I love the art style and the idea of a ghost that causes chaos for fun! How did you make it to look that cartoony? Is there some shader applied?
Hey :) thanks!
It's with a light shader, it's very similar to this one : https://godotshaders.com/shader/toon/ but without rim light and the shadows are sampled on a gradient.
Super fun. Great graphics! I could swear that Mondrian painting was upside down.
Thanks a lot! Haha it’s a Malevich painting! Yeah, I wondered how people would figure that out!
Very cute graphics and theme, but controls made me so dizzy... Nice game overall!!