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A jam submission

R.O.B.OView game page

Submitted by Pixel_Pile25 — 2 days, 8 hours before the deadline
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R.O.B.O's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1442.1522.778
Graphics#1622.0662.667
Controls#1661.6352.111
Accessibility#1661.5492.000
Originality#1681.9802.556
Theme#1701.5492.000
Audio#1700.9471.222
Overall#1701.6972.190

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4

Wildcards Used
N/A

Game Description
It is a little speedrunning game i couldnt add a timer i dont know how im just a kid

How does your game tie into the theme?
Robot go KABLEW! enemies go OOF! parkour included!

Source(s)
https://pixel-pile25.itch.io/robo

Discord Username(s)
N/A

Participation Level (GWJ Only)
0

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

Great game! Though, it would be awesome if some SFX were added and a bit of juicing

Submitted

You made a platformer, which is already pretty cool! On the technical side, WigHZ said it all, couldn't list it better. Keep it up! Gamedev is hard but extremely rewarding!

Submitted

Totally agree with WigHZ.

As for camera - the easiest fix will be to add smoothing (~10  will be enough)

Some music and sounds will help a lot.

Good start! Keep it up!

Submitted

OBS: The third help text is kind of hard to read, because it's outside of the window. But it says C for double jump, although that didn't work for me. I found that D seems to work (i'm using a keyboard).

I notice that the robot has a spherical collision shape, which to me is super frustrating in platform games. I fall of a platform if the player is centered above its edge.

There is no acceleration/deceleration which also makes it a little hard to manage walking small distances.

It would have been great if there was a checkpoint after the tutorial part! I'm pretty far from a pro gamer, so I got to play the tutorial many times :P

Another platformer thing that you could consider next time is that spikes and enemies should be hinted or visible before continuing . This can either be done by  moving the camera like super mario where it is locked in a position while in an area or by designing the levels so that they are visible with a player centered camera.

Some damage indication would be nice, I often didn't understand why i lost lives!

Can't hear any sounds at all, some nice chiptune music and some effects would have been raised the experience!

Good effort, well done and hope you keep it up!

Developer(+1)

Thank you! I am after all just 12 ;D

Submitted(+1)

I wish I would have gotten into it that early. That is truly great! Hope you had fun doing it, and keep it up! :⁠-⁠)