Amazing looking and fun game. Suddenly controlling a tank was a cool twist! :)
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My Turing Friend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 3.882 | 3.882 |
Graphics | #23 | 4.039 | 4.039 |
Originality | #30 | 3.863 | 3.863 |
Overall | #32 | 3.563 | 3.563 |
Accessibility | #48 | 2.941 | 2.941 |
Theme | #52 | 3.745 | 3.745 |
Controls | #54 | 3.333 | 3.333 |
Fun | #72 | 3.137 | 3.137 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
I've tried to use all wildcrads, you be the judge :)
Game Description
A robot named by "Turing" tries to make his home a better place.
How does your game tie into the theme?
The robot will need to collect resources to forge gears, charge gears with different shield types and assemble a tank to get to a secret vault :) Pretty straightforward, yeah ? :D
Source(s)
N/A
Discord Username(s)
CoderOK#0674
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Cool platformer mixed with tank action, the protagonist gave me some vibes from hollow knight. For the tank section I would make the player control the tank with the keyboard and control the shield with the mouse (or with a stick in case of a gamepad), so to make the player get the timing to avoid the weapons firing at the tank. Graphics are really nice and good use of the 4 color limitation, it gives a Game Boy Color feel to the game. Nicely done. :)
Really interesting concept with some nice artwork. Music was surprisingly intense as well! Could have used a bit more guidance on what to do in the beginning, but I figured it out without too much hassle. Tank section could use a bit more balance as well, since you can't protect your back and there was a time or two it felt like there wasn't a way to block all the damage coming at me. Really interesting world you've made. Wouldn't mind exploring it more.
Lovely little game. The graphics are wonderful. All feels really good and well made. Only gripe I had was I couldn't protect the tank from the back when going through the tunnel.
Well done!
Very cool game. I saw that also on the stream from Bake and played it now myself. Esp. the part with the tank where you have to block off the stuff was a nice idea and fun to play. Not sure if intended I liked that you cannot block everything there :D The music composer is really good. Nice choice there. The sounds fits very well. I also had no control or performance issues. Last but not least your graphics are awesome! Keep up the good work. Good Job!!!
The graphics are stunning, liked how things worked so smoothly, wish I had the ability to do that in godot
Love the IDEA ! Phenomenal! Beautiful art, sounds, gameplay ! I never expected to protect a tank, and the elements I chose at crafting are its level of endurance towards them ! Well done
your art style is so good!! this was very atmospheric and the soundtrack really complimented the environments. i really liked the puzzle of jumping on the buttons for different shields! nice work!
Phenomenal art and colour palette and the music was giving me chills! The shield buffing mechanic by jumping around was very original.
I hope the platformer mechanic of collecting things in the beginning could be fleshed out in the future as the current implementation is just a time sink that the player has to go through to get to the fun part of jumping on the buttons and driving on the tank.
very cool entry! jumping on the buttons chasing after the gear was a really fun mechanic. everything in the game felt well thought out and unique! the section where you drive the tank was very fun and stressful! it would be cool to see this idea expanded with more levels for the tank. it could be interesting to have levels that need more bullet resistence, etc. amazing job!
Liked the gameplay change at the end! Nice use of palette limitation and soundtrack!
Had fun building the gear and protecting against the different weapons. Especially when there was no way to protect against both, and had to choose according to my remaining health on each, that was a clever way of applying consequences to the player's previous actions, so that if you built the gear equally, the shielding sequence is less stressful.
Solid entry all around!
Great graphics and music! This game fits well to the theme. First part was little confusing but tank part was fun.
I liked the concept, collecting -> assembling -> defense flows pretty well.
I think execution of defense part has some flaws though. It seems impossible to fully block those attacks, so 3/3/3 fire/ice/missile is nessesary. I tried 4 missile and 1 ice at first try, and dying at defense part from ice attack didn't feel really fair.
But that aside, it had its own charms like graphics and final twist in the story. Nice job :)
Thank you for the feedback.
Yes, unfortunately I didn't have enough time to tweak the difficulty so 袉 made it even.
Also I made that you won't be able to cover the back of the tank so you will always get at least 1 hit (so you will need to get shields of all types).
Totally agree, need to work on the balance. Will do! :)
There are three very different parts (collecting gears, building a tank and defending towers) that combine very well with each other. Nice and fun, congrats. :)
This submission has one of the more original concepts of the ones I've played so far! Like some of the other commenters, I wasn't sure what I was doing at first but quickly figured it out. Satisfying to play, nice to look at, and the music fits well. Good job overall!
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