Cool game and weird aesthetic experience (I say weird in a good way. I like weird stuff).
Too bad there's no checkpoint :(
I love how the camera zooms in when you turn. Controlling the train was very satisfying
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 3.606 | 4.333 |
Controls | #25 | 3.051 | 3.667 |
Audio | #28 | 3.051 | 3.667 |
Fun | #33 | 2.866 | 3.444 |
Theme | #36 | 3.513 | 4.222 |
Overall | #37 | 3.024 | 3.635 |
Accessibility | #51 | 2.311 | 2.778 |
Originality | #57 | 2.774 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cool game and weird aesthetic experience (I say weird in a good way. I like weird stuff).
Too bad there's no checkpoint :(
I love how the camera zooms in when you turn. Controlling the train was very satisfying
Thanks! I like weird too! There's actually a reason for that aesthetic, I really didn't want it to feel like crashing real trains since an actual train crash is pretty horrific! I considered toy trains, but in the end I went with very abstract unreal look instead.
The camera control script is actually from a tutorial by KidsCanCode. Its great and I strongly recommend that site!
snake-train..... that's amazing! I love this idea, very fun to play. And since I'm composer I especially like menu theme! Good entry ^^
The idea is fun, I found the campaign really hard because you got reset all the way back to the first level after dying, I think just restarting the level you are currently on would be more fair. The controls and audio are good. Also It was hard to see the edge of the levels until it was too late in most cases, maybe another background could have helped with this
I enjoyed this, I made it to 42 dots collected in survival before I barrelled off the edge XD
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