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Dinokaiser

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A member registered Dec 06, 2018 · View creator page →

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Really liked this, the controls were a tad fiddly, I think either a shadow or a full on orthographic perspective would make it easier to drop the crates, but I kinda like the added little bit of complexity the perspective adds, I think the kid in me just found it really funny seeing a box roll of a moving train XD

I enjoyed this, I made it to 42 dots collected in survival before I barrelled off the edge XD

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Fantastic idea! I loved it! It's like the opposite of an idle game, sure the mech is fighting on its own but you can't exactly sit on your behind and do nothing. well done! Love the artstyle too!
Also the music is a banger

Hey, I couldn't rate this during the jam but I just wanted to let you know I thought this game was fantastic! One of my favourite entries of the jam! You did great!

I loved the sense of humor, the impacts had "oomf!" and I was hooked in within seconds, brilliant!

I see, I was using the controller though, did I miss something there?

Really liked this one, loved the aesthetic and the difficulty was definitely NES/Gameboy hard, good job!

Really fun, such a clever idea, mixing bullet hells with a puzzle element, I just wish I didn't suck so hard at it XD
I could never quite get used to the dial to switch colors, that may have worked better as individual buttons but that's more a me problem and each death was 100% my fault, just how difficulty should be, good job!

Really fun, such a clever idea, mixing bullet hells with a puzzle element, I just wish I didn't suck so hard at it XD
I could never quite get used to the dial to switch colors, that may have worked better as individual buttons but that's more a me problem and each death was 100% my fault, just how difficulty should be, good job!

This is a really clever idea begging to be fleshed out into a bigger game, great job!