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Bring back your sweetheart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #46 | 1.925 | 2.222 |
Audio | #46 | 1.251 | 1.444 |
Graphics | #47 | 1.925 | 2.222 |
Accessibility | #52 | 1.443 | 1.667 |
Fun | #52 | 1.443 | 1.667 |
Controls | #54 | 1.251 | 1.444 |
Originality | #54 | 1.636 | 1.889 |
Overall | #54 | 1.553 | 1.794 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2
Wildcards Used
N/A
Game Description
N/A
How does your game tie into the theme?
As the game talks about moving from one level to the top until reaching your beloved and saving her, the theme was talking about ascension
Source(s)
N/A
Discord Username(s)
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Participation Level (GWJ Only)
1 this is the first
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Comments
Well done finishing the game!
For me it suffers from some standard platformer issues. Does the player have a circle as collision shape? It drops of edges so easy. One thing to look up for your next platformer: coyote time. This lets the player be significantly less frustrated by missing jumps and dying feeling a bit robbed :)
Everybody's got to start somewhere, and with how all-encompassing game dev can be, I think you did well by focusing on a platformer with simple mechanics so that you could spend the leftover dev time trying your hand at the rest (like story, animations, level design, and so forth). The movement mechanics interfered with the jump mechanic, so it's essential to figure out why the WASD inputs stopped the spacebar (did you use if / else statements, or move_and_slide()?).
Good effort! I hope you'll spend some additional time post-jam refining this game and find potential improvements that can help with developing future titles.
interesting game. Needed little bit of coyote time and maybe platform adjustments
Nice, lovely graphics, the responsiveness are a little hard to get used to but it’s ok. Nice work.
nice effort!
thanks