Play game
Scare the Crows! (Godot Wild Jam #62)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #28 | 3.216 | 3.556 |
Controls | #42 | 3.116 | 3.444 |
Fun | #69 | 2.412 | 2.667 |
Accessibility | #80 | 2.312 | 2.556 |
Theme | #81 | 2.814 | 3.111 |
Overall | #81 | 2.455 | 2.714 |
Originality | #100 | 1.508 | 1.667 |
Graphics | #100 | 1.809 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2.stable
Wildcards Used
N/A
Game Description
The crows have come for the harvest! Stand firm against these avian invaders as the Scarecrow of the fields, and drive them back!
How does your game tie into the theme?
It's a Space Invaders style game about a scarecrow protecting a recent harvest from a swarm of crows.
Source(s)
N/A (I think?)
Discord Username(s)
keeward
Participation Level (GWJ Only)
4th joined, 3rd completed
Leave a comment
Log in with itch.io to leave a comment.
Comments
The game is good; the graphics and music are great. One detail is that the red-beaked crows, after getting hit, don't provide any feedback that they've been hit. This is what I would improve.
They were meant to, but it was only after the submissions deadline fully closed that I realised I'd forgotten to implement that! :D
nice classic game. It would have been great to get a bit of progression as you passed level like faster firing rate or your bullets can hit multiple crows.
It was something I considered, I will admit, primarily in the form of power-ups and the like, but I focused on getting an actual game out first and after that with the time constraints I wasn't really in a position to add such things unfortunately. Heck, I wasn't even able to add a scoring system in the end! :)
I wasn't expecting a boss battle! Nice touch
It’s such a classic gameplay~ I found that if you master the angle well, you can kill two crows at once!