Play Gubby
Gubby's Pumpkin Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #20 | 3.375 | 3.375 |
Originality | #38 | 3.438 | 3.438 |
Audio | #39 | 3.063 | 3.063 |
Theme | #43 | 3.750 | 3.750 |
Overall | #44 | 3.125 | 3.125 |
Accessibility | #46 | 2.750 | 2.750 |
Controls | #52 | 2.938 | 2.938 |
Graphics | #78 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.beta1
Wildcards Used
Carpe Noctem, Autumn/Falls
Game Description
harvest pumpkins and protect the fruits of labor!
How does your game tie into the theme?
Gubby wants to harvest pumpkins in the fall and protect them at night~
Source(s)
https://gitee.com/DocMine/godot62_harvest-jam
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Quite simple but also quite fun! Would prefer that the arm in first section was a bit quicker, I think it would still be balanced and feel a bit better, but overall great entry!
This game is pure fun, haha. Found the narrative system, the game design, and the music to be really charming. Was impressed to see two games in one. Finished with a 492 score.
There are some really good ideas and game design principles expressed here. Using one level's metric-mining to empower the player in the next level is a fantastic progression idea. Found both levels to be challenging yet fun in their own way. Graphics and audio lovely as well.
Beautiful solo effort. A lot of heart here, and I'm going to keep an eye out for your future submissions. :)
Cool game! The pixel art was rough though, I think you need to re-import the textures so that they are lossless and don't blur like they are in the game.
I really like the details like particle effects for the leaves, the pumpkins exploding, as well as the physics used when counting the pumpkins, the first part plays pretty fun. The defense parts on the other hand kind of comes out of nowhere and ramps up quick, still a cool combination. I feel like the artwork didn't really mesh together though
I like the day mechanic, the night mechanic is a bit more confusing. Also my character was constantly moving left without me doing any inputs, so I had to hold down D the whole time to stay still. (I played on the web version)
This actually might be my favorite game I've played yet (other then mine lol). Everything about it I love easy to just walk up and play, great music, and good controls that all make a fun and enjoyable game very re-playable I can tell you put work into this game!
Thank you for playing my game! Until last night I was worried that my game would be the only one that didn't receive any reviews LOL
Thanks for everything
It's like an upside down classic fishing game. Nice. Also, on the night stage, my character movement bugged out.
Thanks for playing my game~ The bug regarding player movement seems to be caused by the Godot engine, and may appear irregularly in several browser games I exported;