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Harvest Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #23 | 3.000 | 3.000 |
Controls | #30 | 3.267 | 3.267 |
Audio | #46 | 2.933 | 2.933 |
Graphics | #48 | 3.133 | 3.133 |
Overall | #56 | 2.943 | 2.943 |
Theme | #57 | 3.400 | 3.400 |
Fun | #70 | 2.400 | 2.400 |
Originality | #87 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Autumn/Falls
Game Description
Stop the crows from eating all the pumpkins.
How does your game tie into the theme?
Its a game where you try to stop crows from eating the pumpkins meant to be harvested.
Source(s)
N/A
Discord Username(s)
HopeMetal, SirSunstone
Participation Level (GWJ Only)
5
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Comments
Pretty cool concept. The speed of the scarecrow being slower than the crows made me feel like even if I made every right move, there was no way I could keep it going forever as eventually the crows would eat no matter what.
Additionally, I felt like the end was weird because I could keep playing the game even after the crows ate the food in one of the troughs/garden areas.
It could have also been cool if a crow coming from the left didn't necessarily go to the garden area/trough on the right, but that would have made the game insanely difficult without speeding up the scarecrow.
But again, good work overall!
Simple game~
The game itself is well made and finalized, but the gameplay loop is kind of repetitive. Nice job either way!
It was nice and polished. Though it got a bit dull after just going back and forth between fields.
Cutesy game, but it just boils down to standing in point A or standing in point B.
Pretty fun ! tho might be a bit too hard expecially because of the player's walking speed. And also there are no music in the main menu which is pretty sad. But apart from that it is pretty nice !