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Spirit Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #12 | 3.618 | 4.000 |
Fun | #41 | 3.015 | 3.333 |
Graphics | #58 | 2.915 | 3.222 |
Accessibility | #59 | 2.613 | 2.889 |
Overall | #65 | 2.814 | 3.111 |
Originality | #71 | 2.814 | 3.111 |
Audio | #73 | 2.111 | 2.333 |
Theme | #86 | 2.613 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2
Wildcards Used
Autumn/Fall
Game Description
Guide spirits to their final destination while avoiding the creepy Halloween creatures
How does your game tie into the theme?
You are harvesting the souls of the damned left lingering on earth, ripe for the reaping
Source(s)
N/A
Discord Username(s)
typhlosionist
Participation Level (GWJ Only)
2
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Comments
It was a fun little game, but the difficulty was a bit all over the place. The seconds level took me around a quarter of my entire playtime.
Nice idea for a game! The difficulty didn't really have a curve, as the second level to me felt like the hardest out of the ones I played. Is the green boogie man's movement randomized or is there some kind of pattern to it?
Sorry, I probably should have added some text to explain that. The bush guy actually follows your movement exactly (the same way the spirits move) so the second level was meant to teach you not to cross over your own path.
This was pretty cool. I'm usually horrible at puzzle type game but I actually got past the first few level and felt kind of clever.
The mac export doesn't seem quite right. I expected a .dmg file.
Sorry, I had no way of testing if the Mac version would work
Fun game! The enemy who copies you was well-thought-out and made the game quite tactical.
I liked the conga line of ghosts following me around. The volume of the music is really low, I can only really hear it well when I set my volume to 100. Some of the levels were interesting to play, but with only 2 monster types the game feels repetitive. Would have liked the controls to be shown somewhere, but they were easy to understand for me.
ya, I had an idea for another enemy type but didn't have the time to implement it.