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Catmin Cavern (Godot Wild Jam #63)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.333 | 4.333 |
Overall | #51 | 3.079 | 3.079 |
Audio | #53 | 3.111 | 3.111 |
Controls | #55 | 2.889 | 2.889 |
Accessibility | #57 | 2.778 | 2.778 |
Fun | #67 | 2.778 | 2.778 |
Originality | #75 | 2.889 | 2.889 |
Graphics | #84 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
Arch Enemies
Game Description
A fun dungeon crawler. Gather Cats, Gather food, Fight the ultimate boss!
How does your game tie into the theme?
Cali cat is the hero of the game, A cat who appears across several of my projects. This cat is tasked with rescuing kittens from the dog caverns and find food for them. They populate the town full of cat towers and tuna cans.
Source(s)
N/A
Discord Username(s)
Ian_mac001, jotsukemusic, neonlasagna
Participation Level (GWJ Only)
This is my first <3
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Comments
Very good designed game with mobile support and how you teach the player about the controlls.
Music sounds great, but i wish some of the sfx had the same standard (picking up food felt a bit basic in contrast to the epic music and cute random-pitch cat meows).
Enemy design is gorgeous and i love the little details when they get damaged or die.
Attacking with random patterns felt a bit weird since i didnt know what my next hit would be and some of them are longrange? It also felt like it wasnt super responsive with the delay in place (maybe this is intentional to not let the player spam attack)
all in all- lovely little demo you have there! great job.
It's a complete game, but I'm not its target audience. You do a lot of waiting around for the baby cats to crawl towards you, which gives me just enough time to do my taxes.
there's really no reason to wait for them as they warp to the next floor with you and are immune to any damage.
I can definitely see the inspiration this took from Pikmin! I thought this was really fun, and collecting the cats felt satisfying as they followed you around (although accidentally drowning them weren't).
I've always been entertained by the idea of many minions following you in a game or adventure. If I expanded the project I would add more collectibles
The game had this really adorable element with the mini-baby cats, adding a cute and lovable touch. Their presence definitely brought a positive vibe :)
and i liked the attack animation :)
music and soundeffects were a bit to loud
Thanks for the feedback! I'll be sure to have better volume control next game.
Edit* I realize my master volume on my computer has been at a 1/3rd, The game is probably atrociously loud