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Dantes Nine Lives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #26 | 3.350 | 3.350 |
Fun | #32 | 3.250 | 3.250 |
Accessibility | #42 | 2.950 | 2.950 |
Overall | #50 | 3.086 | 3.086 |
Originality | #65 | 3.100 | 3.100 |
Audio | #71 | 2.750 | 2.750 |
Theme | #78 | 3.400 | 3.400 |
Graphics | #83 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1
Wildcards Used
Arch-Nemesis
Game Description
Dante the Cat goes on an adventureus journey down the 9 circles of hell...
How does your game tie into the theme?
You as a cat and your nine lives are symbolized by each cirlce on your descent. Lots of meowing available (spacebar) and pretty cat-endcards to discover!!
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
3
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Comments
Neat game. I really liked the intro and level transitions.
Really cool idea, I like the different weapons you can choose from and the variety of enemies. Graphics and sound responsive were both well done. Also, the ambient sound was good. The health tokens were useful. I think my only criticism would that the weapons are not intuitive to use. It took me a few attempts to discover how to use them properly. Giving the player the ability to aim the bombs and gun would be very helpful.
Was the secret getting pushed out of the level? :) on level 3 the dog pushed me through the wall at the bottom of the level and I spent some time flying around outside before I had to reset.
I really enjoyed playing and I've dabbled with a 'survivors' type game before (it's a fun mechanic to code I think!).
I think the art was pretty good if you are all non-artists. The intro cutscene set a fun mood and seeing the dog show up every level (seemingly learning new tricks) kept me on my toes.
I couldn't figure out if the meowing did anything so I didn't really use it much. I originally thought the 'garlic' force field should have stayed up longer or recharged faster, but I was able to beat the game with only a few upgrades for it (and maxing out the eyeballs? moneybags?)
Was there a difference between red hearts and blue? When I finally found my groove I stocked up on blue hearts and managed to win.
I think the music and sound effects fit well and the controls were good too (I felt my vampire survivors instincts kick in). My only comment gameplay wise might be to increase the pickup radius for the hearts. Several times I swore I was close enough to grab one and instead of gaining a heart I got clocked by a bat, but for a short jam game, that's probably a reasonable tradeoff due to game length.
nice job!
thank you for the detailed feedback! Agree about the pickup radius, should have been bigger. The money bags where definitely just that and not my un-artistic attempt at a bomb 😆
Secret meow powers are unlocked somewhere at level 6... if you are interested in acquiring them ;)
This was fun and some good thought in to the design with the hearts reducing for each level of hell! I though the little intro was funny, with the dog with a bump on its head and I liked the gluttony death screen with the chubby cat :D
thank you for your kind words! The 9 different endings were -hell- to draw for us non-artists but im happy it paid off!
Very fun game! Annoyed that I'd die on a new level. Would I have to look around for another heart on the level I'm currently on before going to the next one?
Thanks! :)
We had the idea that you would lose 1 of your nine lives (red heart) for every cicrle you went down, but that wasn't properly communicated to the player. Could see why it caused annoyance!
Incredible concept! Never played a Vampire Survivor game before, this was a great first experience.
I love Vampire Survivors like games. It's very well done in this short time and and I like the idea to going deeper to the underground over time.
While competently made, I have little to offer for this game. It is one of many.
You'll have to shoot higher for December!
This was interesting, although not exactly my kind of game. The idea of jumping down or falling to the next level is really cool. It could be a part of the mechanics in its own right, like, while falling, you need to doge a threat or land on a boost or something else. I think adding different easy/medium/hard modes would improve the experience.
very interesting idea! Thank you for the feedback 😊
the game was so fun i love the art style
the background music and the animations,
but there is something missed like sounds effects of the enemies,
the goal of the game is one just run from enemies and shoot,
that's not bad that was good but i think if was there different missions,
she will be better and better,
anyway good job good work continue.
Cool concept!! my feedback would be to maybe explain a little the differet powers (or attacks) cuz it took me some time to figure them out, but overall very enjoyable game!
Interesting take on the Vampire Survivors format. Swapping between levels was a bit weird I'd often die while having 1-3 hearts left? Does swapping levels do damage to the player? The weapons were fun and seeing them scale in power was satisfying. The dogs were fun challenges and the bats could easily swarm you if you weren't careful. Overall very fun.
Thanks!
Yes it is never explained to the player that you loose 1 "real" heart on each circle, one of your 9 lives... - should have made that more clear!
Ah that makes sense thank you for clarifying!
the transitions between levels was really rad, I've never tried to make a vampire survivors like, but I bet they're fun to do, great job!
Was pretty fun! I like the transitions to the next level! Very Vampire Slayer like :D
The weapons feel unwieldy, but I suppose it is that way for challenge sake.
yeah sadly didnt have time to give some love to the weapons- does make it harder though! 😅