You got a great little dungeon going on over here! Good job for 3 days. Would have loved to see a more interesting use of the torches- maybe your eyes adapt to the darkness and staying in a light area ruins your vision? Oh and the obvious one- music and sounds! 😁
Sumaris
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One of the first games this jam that truly put a smile on my face when i understood the mechanics and finished the first level. I love that you thought of the mouse as... A MOUSE! genius!
Everything just feels like it has a purpose here- clear art, nice fitting music, the design of the maps with how you first teach the player and then just have fun little puzzles following up with what we just learned.
I find it hard to add something that could improve this little gem but maybe some interesting ideas going forward (which i sincerely hope you do with this!):
- mechanics: you currently have a blank canvas with what you can do here now that the main "game" is ready. something in the form of like traps that you need to avoid whilst the cat chases you or it gets stuck, or TWO cats (wow! amazing tip!). Well you get the point- you probably already have cool ideas in mind.
- a custom "mouse". The only thing really sticking out to me when i look at this game art-wise is the cursor. Everything else follows the same cute and simplistic theme- the cursor is just our default boring computer mouse. maybe give it a tail. I dont know- maybe it can be animated to match the cat?
Anyways- congratulations on a game well made, very impressive!
Very good designed game with mobile support and how you teach the player about the controlls.
Music sounds great, but i wish some of the sfx had the same standard (picking up food felt a bit basic in contrast to the epic music and cute random-pitch cat meows).
Enemy design is gorgeous and i love the little details when they get damaged or die.
Attacking with random patterns felt a bit weird since i didnt know what my next hit would be and some of them are longrange? It also felt like it wasnt super responsive with the delay in place (maybe this is intentional to not let the player spam attack)
all in all- lovely little demo you have there! great job.
Nice little game with different "game sections" to switch it up. It looks good with the transition and art.
I would have liked to hear some sfx with the game with how well music was generally used as well. Also encountered some bugs with wall-jumping and the dialogue.
A small negative is that it feels a bit awkward to swap from using wasd + e and then mouse clicks for some buttons.
Otherwise well done on the jam!
Cute game with a solid game loop! would be interesting to see more enemy variety or item variety (Rock paper scissors is very solid as a foundation- uuuh rock paper scissors spock lizzard?). Scoring system would be cool as well since i dont really know what the combos do.
You have a lovely idea with great potential and implemented very well for the jam, good job.
Very cool concept! I felt like sometimes you had to make bad trades to not fill up the trade slots on either side if you would be unlucky enough to not get the right pricing- Maybe some system in place to generate pairs somehow... Either way cool and unique little game- very much enjoyed it, great work!