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Purr Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #8 | 3.500 | 3.500 |
Audio | #11 | 3.750 | 3.750 |
Originality | #18 | 4.000 | 4.000 |
Controls | #23 | 3.375 | 3.375 |
Overall | #27 | 3.500 | 3.500 |
Fun | #34 | 3.125 | 3.125 |
Graphics | #54 | 3.125 | 3.125 |
Theme | #61 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.3
Wildcards Used
To Travel Is To Live
Game Description
The extraterrestrial kitty cat simulation management game.
How does your game tie into the theme?
Cats power everything, literally. To thrive, you need to coexist with the cats.
Source(s)
https://github.com/Oreztov/GWJ-63
Discord Username(s)
oreztov
Participation Level (GWJ Only)
2
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Comments
Although the mouse controls could be improved a bit (sometimes I dragged the camera instead of what I wanted to do), this is a pretty unique concept, and it works really well. Reminds me of clicker/idle games, but there is a puzzle aspect to it that makes it more fun. Very cool entry!
I really enjoyed playing!
I think I managed to get the cats to coexist!
I think petting cats to generate static electricity is a really neat take on the theme.
The options screen was well done. I always want to include a good one in our games but I always seem to run out of time (and I generally don't enjoy UI work). I might have to check out the addon you used.
The sounds were satisfying and the music choices fit.
I liked your art; simple, but once I figured out how everything worked (I had to re-read the instructions a couple times), it went pretty smoothly.
The controls in general were good, but I kept wanting to Click+Hold+Drag+Release instead of Click to pick up and Click to put down. If you decide to continue with the game it might be nice to add that as a toggleable option (maybe accessible from the game). I've implemented this before so feel free to ping me if you want.
The cats from different regions all seemed identical, so I wasn't sure if there was a strategy on how to handle them. I also wasn't sure if stacking was doing anything noticeable since I didn't see a lot of differences when I put them closer together.
Also, the price increases and inventory/stock available didn't seem intuitive to me (I'm guessing that's probably due to running out of time to tweak balance).
Overall I had fun playing!
Thank you so much!
The core game mechanic is petting cats to make them purr which generates positive energy. Genius. I found the actual gameplay frustrating because the cats kept moving away randomly and I got stuck in -25 energy. Overall, great design and execution. Thanks!
Cute concept, tho the instructions were a little confusing, I think a little introduccion (even in just text format) that explains the story of this cat powered world could add a lot to the game!
Thank you! Maybe you're right, I should add more in terms of narrative for future games...
My buddy thought he broke your game with the robo mouse. After playing it myself, I think he merely accomplished the entire point of the game.
Maximum kitty cat optimization!