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A jam submission

A Cat In a Haunted HouseView game page

cat in haunted house
Submitted by zeromon99 — 17 hours, 56 minutes before the deadline
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A Cat In a Haunted House's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#802.5002.500
Audio#812.5002.500
Graphics#902.6252.625
Theme#963.1253.125
Overall#1042.4292.429
Originality#1062.3752.375
Controls#1092.1252.125
Fun#1211.7501.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.1 stable

Wildcards Used
N/A

Game Description
make the cat out from haunted house alive

How does your game tie into the theme?
i using cat character to make puzzle and platformer game

Source(s)
https://github.com/zeromon/CatInTheHaundtedHouse

Discord Username(s)
zeromon, TQoE, Sucellos, Cinnamonfirxyz

Participation Level (GWJ Only)
1

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Comments

Submitted

The ghost is really difficult to get pass. I tried the tactic of drawing the ghost away by running under the shelf but he always catches me on my way back to jump on the shelf.  I think the ghost's hit box is just a little too big? Graphic wise,  feels like our cat can use a bit more details compare to everything else, maybe add eyes? Anyway I like the music, sound effects and the atmosphere of the game. 

Developer

thank for playing

yeah the ghost hit box it's little big, it's need more work to get pass the ghost

thanks for feedback, i will create easy game for next godot wild jam, see you next time

Submitted

I see the first room was a wall for some but I saw the logic behind it, I think it was a cute way of showing the ghosts movements. The controls felt a bit less precise than what you'd probably need to do stuff comfortably, but it does add to the vibe. It's a good experience.

Developer

thanks for feedback

Submitted

I get the sense that the artistic direction regarding the "Darkness" needs a little work, but it was otherwise an ok experience.

We'll be happy to see you in December. Shoot higher, and drown yourself in issues. That's how you learn!

Submitted

First ghost was placed oddly. Wasn't sure how to get around it. Interesting art though. Would like to see the rest of the game.

Developer

for tips you need walk to other side corner room to make ghost following you, and then you run to avoid ghost and jump into platform to reach key

Submitted

I like the artistic direction you were going for! Unfortunately I couldn't quite get past the first ghost :( 

Developer

you can jump on the platform to reach key and avoid ghost, thanks for playing

Submitted

The ghost takes some trickery to get past. You have run (shift to run) under the platforms at first, and line up your nose at the right side of the second highest platform while waiting for the ghost to descend. The cat's tail isn't part of the hit box so you can let the ghost get fairly low before running back to get on the first platform. It's similar to dealing with the ghosts in the old Mario games.