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A member registered Aug 12, 2020 · View creator page →

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Cute platformer with a distinct use of the theme, and a nice progression through mechanics. Timing the moving platforms was especially satisfying when I was able to do it successfully. Would have been nice to see a mix of the platforms and ghosts by the end of game, and there's a lot of room to expand on what's already been established.

Only complaint is with the audio being a bit too 'on the nose'. Especially with the jump sound being awkwardly the loudest sound in the game even with the sfx slider all the way left.

Quite a fun game to play with a strong connection to, and good use of the theme. The game was easy to control, but it would have been more visually cohesive, and added a degree of challenge, to have a some kind of reticle attached to the character that would have to be used for aiming the light. Visually everything in the game (aside from the mouse pointer) felt natural to the environments presented, but the audio (sfx) could be better developed. The music created a nice setting in which to play the game.

The ghost takes some trickery to get past. You have run (shift to run) under the platforms at first, and line up your nose at the right side of the second highest platform while waiting for the ghost to descend. The cat's tail isn't part of the hit box so you can let the ghost get fairly low before running back to get on the first platform. It's similar to dealing with the ghosts in the old Mario games.

I'm not looking to do anything too crazy. Just working on and refining what I've been learning the past couple weeks.