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A jam submission

[UNFINISHED] TypeHeistView game page

Overload the surveillance systems so your heistmates can clear out the place
Submitted by OllieOA — 9 hours, 55 minutes before the deadline
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[UNFINISHED] TypeHeist's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#823.0213.700
Fun#982.3682.900
Overall#1122.3452.871
Controls#1122.3682.900
Audio#1182.0412.500
Theme#1232.2862.800
Accessibility#1242.0412.500
Graphics#1272.2862.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4.2.1

Wildcards Used
N/A

Game Description
[UNFINISHED] A typing game about pilfering art!

How does your game tie into the theme?
You "overload" the surveillance system so your heistmates can steal without detection

Source(s)
https://github.com/OllieOA/typeheist

Discord Username(s)
Ollieboy

Participation Level (GWJ Only)
8

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Comments

This is a typer game. Complete the typing tasks to hack the security system and overload it to shut it down.

I got stuck on a 6-key-hold problem. There is a limitation on many keyboards in which the keyboard cannot process too many inputs simultaneously, and it seems that my keyboard also hits this limit before 6. I did get through one 6-key-hold problem, so I can tell you that this is not a limitation of the game you made, but a common hardware limitation.

An unfortunate result to an otherwise well presented entry. The lessons learned here will go a long way to shape your development as a game dev.

Submitted

Nice one! Played for 15 minutes, it was fun :) New types of tasks keeps entertained. Though, for me it seems little hard to manage so many things at one ;/ Maybe the game should start a little slow paced (I mean cameras cooldown, or maybe camera count should be less at start?)

Also I always got problems with "hold 6 keys", it always got input wrong and 1 key missed, even it was pressed ;(

Cool game! I hope to see its developing

Submitted

Love a typing game, gathered 40k, then stopped playing. Enjoyable and simple, I feel like the mechanic with surveillance in the middle is interesting but I didn't fully understand it. 

Either way, nice job.