Play game
bar "OVERLOAD"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #8 | 4.097 | 4.097 |
Overall | #9 | 3.613 | 3.613 |
Audio | #15 | 3.677 | 3.677 |
Accessibility | #21 | 3.161 | 3.161 |
Graphics | #21 | 3.968 | 3.968 |
Fun | #23 | 3.387 | 3.387 |
Theme | #27 | 3.742 | 3.742 |
Controls | #37 | 3.258 | 3.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.3
Wildcards Used
Unspoken stories
Game Description
You're a space bartender, trying not to overload your visitors. Check additional images for explanation on how to play
How does your game tie into the theme?
Your visitors can overload, so be careful. Also we tried to make "OVERLOADING" vibe with the music progression
Source(s)
N/A
Discord Username(s)
abesmon, Octo (octopushh8)
Participation Level (GWJ Only)
0
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Comments
октоплюмба
Super cool concept! Simple & straightforward gameplay, interesting aesthetic, the music was also great. I had an audio issue though, it played only in the left channel.
Nonetheless, great game.
Thank you for playing! Glad you enjoy it :) Also thx you for bug report! We definitely fix it in future releases :)
I thoroughly enjoyed this! Gameplay was straight-forward and clean, and I loved the way the game felt to play. Awesome job!
Thank you! Happy to hear people enjoying our game :3
The theme is a banger and the gameplay is very fun. I also really liked the characters and animations. Nice job!
Thank you for playing! The animations are from mixamo library (with some tweaks and mixing), but other from that everything is homebrewed! We’re happy you’ve enjoyed the game :)
Solid and polished game you have here. Concept is very original! Loved how you added a dnb break in the music somewhere in the halfway point haha
Thank you for playing! Yeah, we tried to make overload feeling even in the music part :)
This is cool. I think it warrants a downloadable version for the nice graphics and audio. Or at least a fullscreen option.
Thank you for playing! Yeah, standalone version could be a little better in terms of graphics and audio (some sfx are not even playing in browser ;( ) but we haven’t enough time to figure out about native builds. So, there will be downloadable versions, but later :)
I managed to cross the 300 mark. A really enjoyable experience and the game mechanics are very well thought out! The musical atmosphere is joyfully crazy!
Thank you for playing! :) We have more crazy stuff prepared, but we can release it only after the jam ends :)
What an original idea, well executed. The music and art are very attractive and the gameplay is straightforward but very fun, great job!
Thank you for playing! It’s joy to hear, that people having fun with our game :)
Nice job! I really felt like a real space bartender :D I love the way they dance when drunk :P
Thank you for playing!!! We like that too!!! We didn’t even think that default mixamo animations would work so well :D
Nice barman simulator. Controls are a bit hard though
Thank you for playing and feedback! Yeah, we see a issue with controls too, we want to change it some way in the future, make it more "tactile" (its how our art director, Razdor, call it)
A very good space bartender simulator, I like the music. Well done!
Thank you for playing! Hope you play the full version (in the future) too!)
Good game! I loved the visuals and the music. Good luck!
thank you for playing!)
I never would've thought breakcore ragtime would work
as we are..
I completed the quota!
Really liked the visuals and the music.
Controls were very easy to grasp but I wish I had more control over the trajectory. Also, the knife/sword things appeared randomly and sometimes would spawn nearby and block the way to the customer.
Anyway, it was a good shift at the OVERLOAD bar. This is a pretty solid game, I really enjoyed the bizarreness of everything going on.
Thank you for playing!
We want to add more control over the knuckle in future, so player could play something like arkanoid with a bottle until it reach visitor or drop off the table, so yeah, more control is coming :)
About the knife: our idea was, that every customer that come to table brings some kind of obstacle with different effects, but we managed to make only knife that acts like a bumper. Also there should be more active items, like RAG to clean the table from the obstacles, to avoid the problems like yours (with unreachable customer), but again - we simply didn't make it in time ;(
Hope we can finish everything that we've came up to after the jam voting ends and you could play the final version :)
I found the atmosphere of the game unique and funny: random visitors appearing out of nowhere and disappearing, dancing a little, blades appearing in the table and intensifying music. I also liked the color palette.
Overall, it feels quite polished. I didn't have any technical issues. The mechanics are so simple, I figured out how to play even without a tutorial.
Great job! Good luck with your future projects!
Thank you playing! I hope we finish the development after the jam voting ends, so you could play again with all the features we've came up with :)
Very nice! Would be even nicer if had a simpler "stage" to get comfortable and experiment with surroundings.
Одним словом нраица ))
Thank you for playing! We have tons of ideas we wanted to implement into the game, but simply haven't enough time. In the future we want to add levels system so the player need to progress and reach more aggressive quota, also we can think about the "stage" idea. Maybe something like "endless" mode, without timers and quotas :)
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Спасибо что поиграл! У нас есть масса идей, которые мы хотели реализовать в игре, но нам просто не хватило времени. В будущем мы хотим добавить систему уровней, чтобы игроку нужно было прогрессировать и достигать более сложной квоты, ну и да, мы подумаем об идее «сцены» (как это перевести лол?). Может что-то вроде "бесконечного" режима, без таймеров и квот :)
This is a cool concept. The sound design is great and it is interesting to look at. I think you should have written in the description to look at the additional picture for a guide on how to play. It wasn't immediately obvious and made the initial experience confusing.
Thanks for playing and for the advice! We will add information about our pseudo-tutorial (lol) in the description
it's imposible
it's tough, but you can make it
Very original entry
Thanks! it took us a lot of time to code gameplay mechanics. yet not all of the ideas was implemented ;( we want to continue the development after the jam voting ends
иiсе gаме, сомяаде
🤝