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Amino Overcharged's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #108 | 2.238 | 2.889 |
Controls | #124 | 2.152 | 2.778 |
Accessibility | #134 | 1.807 | 2.333 |
Audio | #134 | 1.291 | 1.667 |
Graphics | #135 | 2.152 | 2.778 |
Theme | #136 | 1.980 | 2.556 |
Overall | #136 | 1.918 | 2.476 |
Originality | #145 | 1.807 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
N/A
Game Description
It is a action platformer based on the Megaman X franchise! It features an energy mechanic that is used to fuel certain abilities!
How does your game tie into the theme?
When your energy meter fills up, it puts the character Amino into an "overcharged state", and you need to spend the energy within a few seconds or you die.
Source(s)
N/A
Discord Username(s)
.tspeed, ron.don33
Participation Level (GWJ Only)
This is the first game jam for all members!
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Comments
Nice job! I liked the artwork for the character and enemies. I think the sync between health and dash capabilities was bugged or not obvious, but I had to heal back up so I could dash. Some areas seemed impossible to reach, but I may have missed some mechanics. Overall nice entry!
Good work! I really like the controls, game feel is excellent. Keep it up!
great work, nice level design
Congrats on finishing your first jam ! The controls are good but maybe put all the abilities on adjacent keys.
It's a bit difficult to advance while dodging all the projectiles of the out of screen ennemies.
Try to add some free sound effect if you do another jam, it's not much work in godot and it makes such a big difference.
Good work for a first time !
Thank you for playing our game! I'll definitely keep those things in mind for my next project