Thank you so much ! I don't know if this concept will be good in a longer game. It's a bit exhausting to play. But maybe with some changes, there is something to do.
Aerkaos
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Everything is greatly polished. Art, audio, difficulty, game feel. Very impressive.
I could say that you're almost always overloaded with juice and you almost never have to worry about not having enough juice. But you have to dodge the barrels and it increase the difficulty. So it's more a matter of choice than a flaw of design.
Awesome entry !
Yes, I agree with you on the lack of feedback. This is something I will keep in mind for futur jams.
I thought about controlling the interface with keyboard but I found that more difficult than with the mouse. Maybe it depends on people, I should have proposed the two options.
Thank you a lot for the feeback !
The combat system really reminds me of super mario rpg and I loved it. It's a difficult type of game to do in jams because it takes so much time to have good fighting mechanics and interface not to mention the overworld movements. Congrats on trying this, I've seen that you have continue to work on it, I'll go check that.
I have the same feeling for the movements that abesmon describes in his review. The spinning plateform reacting to the weight has potential but is a bit tricky to use, sometimes you get ejected way too fast. I would like to finish it but the fact that you have to restart everything if you run out of lives makes it really difficult. I think the game is difficult enough without the lives system.
It's really cool to have made a little cutscene for the intro.
With just a few tweaks it could be a really great game ! I hope to see you in some future jams !
Very interesting way to move the blocks, it's hard but fun. The mechanics are a bit complex but the level design teaches you this pretty well. I was stuck on a puzzle so I think I was missing something in the mechanics (or maybe I was just too dumb to solve it lol). The art is really good too, great work !
Good game, the different character really change the way you play, it's a really cool feature.
I just had a problem where sometime i loose and the message is unreadable (there are two texts at the same place) so i don't know why. But knowing me i maybe missed that from the tutorial.
Good work and shout out to the music, it's so rare to have vocals in game jam !
Great game, well polished and easy to undestand the gameplay. It would have been so cool to have different things to do for each distractions, but so much more work. In godot you can also easily export your game to web so people can play directly in the navigator. It will be played by more people and you'll have more feedback.
Congrats for your first jam, hope to see you again !
Congrats on finishing your first jam ! The controls are good but maybe put all the abilities on adjacent keys.
It's a bit difficult to advance while dodging all the projectiles of the out of screen ennemies.
Try to add some free sound effect if you do another jam, it's not much work in godot and it makes such a big difference.
Good work for a first time !
Really good idea ! You should have added some visual or audio clues that your mana bar is almost overload. The balance is good but too bad the difficulty doesn't change (or i didn't see it).
I just had a little bug when i tried to make a lvl 6 spell and the icon stayed on the grid even if the spell was launched.
Great game overall, fun and easy to understand/play, good job!
I didn't understand the text explanations at first but once you play, you understand quickly how it works. Fast and fun endless runner mixed with roguelike elements. Maybe more treasure nodes would have been great to have more differences between runs. But I understand that it's harder to balance.
Great game overall, good job !