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A jam submission

RGBetrayalView game page

Submitted by Sl3uthT3ch — 2 days, 6 hours before the deadline
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RGBetrayal's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#742.8583.500
Theme#982.9943.667
Originality#1082.7223.333
Fun#1381.7692.167
Accessibility#1411.6332.000
Overall#1452.0412.500
Graphics#1521.4971.833
Audio#1540.8161.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Think Inside The Box, Betrayal

Game Description
A dot among the masses, can you escape?

How does your game tie into the theme?
The goal of the game is to escape the maze in the rocket

Source(s)
No

Discord Username(s)
Sl3uthT3ch

Participation Level (GWJ Only)
Never

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Comments

Submitted

I liked the core idea of this but had a little trouble deducing exactly what was happening when I interacted with various objects, other than my color changing. It’s possible I’m just really bad at doing color-related math on sight alone, though, ha ha.

Regardless, with some additional mechanics and upgraded graphics and what-not, this feels like something I could see becoming a really fun multiplayer party game. Nice job!

Submitted

I think there is an interesting concept here. I don't know if it was a bug or part of the game mechanics but some dots I could not attack (I thought this was maybe how I figured out who was on my side) but the end screen showed 1 red 1 blue and 1 green escaped so the two I couldn't attack were enemies. You can keep resetting the rocket timer not sure if that was intentional. I'd love to see where you take this with some better AI to support the concept. Great work!

Developer

Yes, Unfortunately the attacking mechanic didn't get a lot of polish. It was designed that you cannot kill dots with a very similar color. This would lead (potentially) to grouping up with the same color and probably your allies. 
Yes, it was intential to reset the timer when a new dot entered the rocket. this allowed for "more" dots to get through. But seeing as the enemy AI was pretty poor it just kind of was a weird concept
Thank you for trying my game and for the feedback!