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A jam submission

A Humbling RequestView game page

Point-and-Click for GWJ #66
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A Humbling Request's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1342.4442.444
Graphics#1412.0002.000
Audio#1421.2221.222
Accessibility#1511.4441.444
Fun#1521.4441.444
Overall#1531.6191.619
Controls#1541.4441.444
Theme#1561.3331.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
None

Game Description
Fulfill a request from an anonymous source. Use point-and-click mechanics to navigate our map.

How does your game tie into the theme?
Intended use: Your task is to Liberate a horse. Task shown: Get the Key out of the sheep

Source(s)
N/A

Discord Username(s)
zeteraxismilligon, vaja72, gravit7700, pablowunderlich, giarett, ubiquitous_being, siaane11, jamshore, omr.io

Participation Level (GWJ Only)
A very wide range of experience is present on the team.

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Comments

Submitted(+1)

I like the models and the lighting. I like the scene transitions and the item pickups.

There's some things that need some work, but you probably don't need me to list them.

Good job getting something submitted.

Submitted (1 edit) (+1)

Nice to see after the last jams it finally turned out into a game. Even if its unfinished it is step forward. Thanks for the walkthrough explanation that def. helped to proceed the game. Maybe for a jam game less content and more focus on a simple mechanic helps to get a game finished. Adding more content/story is something you can always add on top.

PS: you can also show the rest of the team via “Contributer” in the admins tab since its a team effort here and everyone’s name should be present. :)

Developer

Our process as a team will be undergoing some refinement. This jam really is a step forward as opposed to #65, which the only problem that could be seen was "Not enough labor."

Thank you for telling me about contributor, I'll get that taken care of.

(+2)

Thanks for making the walkthrough. I understand it’s not finished, but I can see you still got a good amount of work done, and you’ve put together a good system for finishing the game if you want to!

Developer

There is a small amount of comfort I take in this. Ultimately, that is what we strive for: a strong foundation from which the content can be built and implemented.

Developer

For those interested in seeing the systems in action, here is a walkthrough of the game:

Items to pick up: Pill Bottle (Servant's Quarters), Glass Bottle (Farmstead), Muddler (Yard), Key (Farmstead)
When picking up the key, you'll hear my voice. I'm curious as to whether or not people think I should continue attempting to Voice Act.
Mouse over to the tab on the left to open the item usage bar
Drag Glass Bottle on green goop (Yard) to get the Acid Bottle
Press 'E' to open the inventory
Merges: Pill Bottle + Muddler (Crushed Pills), Crushed Pills + Acid Bottle (Chemical Solution)
Drag Chemical Solution on Sheep to reach game's end.

The game is far from a finished state, and we will be refining our process so that we can eventually deliver a quality product. This is not our month, and I do not expect to see us scored well at all.

Submitted

Wasn't really sure what was going on, I made it into a barn and got stuck in a hay bail. I could see some sort of text being presented to me on screen, but couldn't tell what it said. 

Developer(+1)

Our camera control really could have used a little more work. The system was fine, but its implementation didn't go that well.

I believe in our godot scene implementation, navmesh was autocalculated from the built scenes. One of the major things we looked back on instantly was that we needed to use primitive shapes to start off, and this was one of the problems that it would solve.