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Planet Eater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #72 | 2.954 | 4.000 |
Audio | #86 | 2.585 | 3.500 |
Originality | #111 | 2.339 | 3.167 |
Theme | #122 | 2.216 | 3.000 |
Overall | #130 | 2.022 | 2.738 |
Fun | #141 | 1.231 | 1.667 |
Accessibilty | #143 | 1.354 | 1.833 |
Controls | #146 | 1.477 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.2.1
Wildcards Used
none
Game Description
Deploy aliens and click the planets rapidly to destroy them
How does your game tie into the theme?
The planet eater is a parasite queen that feeds on cores to survive
Source(s)
no
Discord Username(s)
ant0m1
Participation Level (GWJ Only)
1
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Comments
This was pretty cool! I really enjoyed the audio and visuals. Took a while to get how things were working but I think that was due to two key reasons. 1) My inclination was send the attack bugs to separate planets which I think slowed me down to the point that I couldn’t really make any progress, and 2) there wasn’t really any feedback on the attack mode, so it wasn’t clear that it was working, although I think it did help, especially at the beginning. Making the initial phase a bit more forgiving could have been good too. The video and other information you put on the page was definitely helpful though, so thanks for that.
But yeah, there was a lot here that did work once I understood what I needed to do, so nice job!
sorry its not too clear how to play, details in the game's page. Here is a short demo how to start off
Argh, this game has got so much going for it, lovely graphics! Great sound! A cool concept! I just couldn't get going in the actual gameplay!
I feel I'm also slightly overlooked in the controls on a laptop with a trackpad.
Hey, first GWJ entry tho, that's an achievement!
thank you so much for the feedback! I agree it is hard to get going at first, I added a video to help get an idea. Trackpad wasn't something I considered before but I will definitely add improved controls/timestamps for speed runs after the jam
Definitely an original take on the theme and I like the artwork. Gave me a big zerg vibe from Starcraft. I definitely struggled with figuring out what to do, some explanation on the game page would go a long way to helping guide people into the game. It also seemed pretty difficult with how long it would take to destroy a planet compared to how little time there was before a game over. But that said, still pretty fun and I think the idea is great!
Thank you for the feedback! I am glad you caught on the zerg reference! I agree its hard to get going without a tutorial or more intuitive UI, I added a video to hopefully help get going