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A jam submission

The bear, the fox and the reaperView game page

A hero, now turned into a bear - must venture into the void to make their way to the hall of heroes.
Submitted by spudlit — 6 minutes, 31 seconds before the deadline
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The bear, the fox and the reaper's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1122.9463.857
Originality#1262.7283.571
Theme#1262.8373.714
Audio#1432.1822.857
Overall#1592.2132.898
Accessibility#1591.9642.571
Controls#1821.5282.000
Fun#1831.3091.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.2.1-stable

Wildcards Used
Give Me A Minute, Memory Lane, What's this?

Game Description
You find yourself as a past hero, turned into a bear. Now waking up in a strange and unfamiliar place, you are greeted by death and asked to venture into the void to recover the items that will help you restore your true self and remember the hero you once were. You’ll have to narrowly avoid dangerous obstacles throughout the void whilst your life slowly flickers away with each passing moment, unless you can retrieve the items. A fox acts as your guide to help you remember who you were and encourage you to keep moving forward. it

How does your game tie into the theme?
You play a bear who must venture what is called "the void" - it is a dark, lonely world. The game thematically is also trying to help people avoid the void they may be facing with themselves - showing how to tackle it as each item represents 1 of the 5 stages of grief.

Source(s)
No

Discord Username(s)
jaydizzle7883

Participation Level (GWJ Only)
0

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Comments

Submitted

I really like your vision here, and it's always great to see a platformer! That said, the controls were very difficult to master. I spent quite some time thinking that shift made you run, instead of just kind of ghost-fly. Additionally, the timing on some of the puzzles had to be razor accurate, which might be mitigated by having save points before them. For a nine-day jam this is a solid start.

I also appreciate the time you took to implement models which look like they're using shape keys for their animation.

Submitted

Mixed feelings about this one. I loved the look of it and the feel. Great models, great textures with the hand painted look which went well with the music. Great looking shaders on the item picked up, etc. Visually great all around, and immediate world-building that worked! But then the other aspects didn't hold up,:
Animations with no blending, the jump action out of sync with the animation for it. The entire level restarting at each death rather than checkpoints before obstacles. Obstacles you can't beat without losing to them first because they didn't seem like obstacles in the first place (looking at you sinking bridge! what a bait and switch!)

It just felt aesthetic and mood were great but the programming didn't match it in quality. Lot of potential here though! Whoever is doing the art, and world building, you're stuff is on point! :)