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A jam submission

VOID RANGERView game page

A ZERO G ADVENTURE
Submitted by var_cat_bones (@var_cat_bones), rchlmymgn — 4 minutes, 14 seconds before the deadline
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VOID RANGER's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.6674.667
Graphics#44.5834.583
Overall#413.5243.524
Originality#563.5833.583
Fun#783.0003.000
Theme#833.3333.333
Accessibility#882.7502.750
Controls#1072.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Give me a minute, Memory Lane

Game Description
Survive dangers in zero gravity to return to your ship!

How does your game tie into the theme?
Avoid being blown into the void of deep space

Source(s)
No

Discord Username(s)
pemguin005,rchlmy

Participation Level (GWJ Only)
0

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Comments

Submitted

High quality art, and I loved the voice acting! It took me a little bit of time to figure out that space is thruster. The controls were pretty difficult to harness. It was hard to find out the objective of the game until my brother stumbled upon the cutscene area at the satellite. But the cutscene looked very cinematic!

Nice work!

Developer (1 edit)

Thanks, Controls were posted on the itch game page, and the current objective is on a label above where to go all the time. (The big "OBJECTIVE: REPAIR SATTELITE" label)

Submitted

This was great! Cutscenes and voice acting were wonderful, made the game feel really polished. I really like the use of camera cuts during the cutscenes.

I found the controls fun to use; it would have been nice if there was a chance early on to play with them a bit before worrying about the depleting oxygen meter.

The objective on screen display was really helpful and fit with the other visuals really well. Made it easy to understand the objective.

Developer

Thanks for playing! Agreed on the oxygen meter, i probably could have turned it off in the pre-crisis scene. I consider the pre-crisis scene to be the tutorial area. It gives you about 500 seconds to figure out controls and get to the satellite. Once you're there, it refills to 100% after the crisis once the true level starts to give you a full chance of survival back to the ship. I hoped that was enough tutorial time for folks, while also keeping them from meandering around too long and testing the limits of the level's bounding box. But also... easy to stop it from ticking pre-crisis.

Submitted(+1)

Wow for the graphics, I'm really impressed! Although the movements are hard to get right, the game was cool to play thanks for the  time you invested into it !

I would also love to have your feedback on my game !

Developer(+1)

The challenge is purposely the the Newtonian style controls. It's unforgivingly accurate when in space you can't over-do rotation or acceleration. Otherwise the game would be quite boring and quick.

I'll check out/rate your game for sure

Submitted

Yeah I saw that, And after i was just pressing momently the keys !

Else I get headaches from rotation speed x)) 

As for my game, maybe waiting the update version, once i can fix the bug that make enemies boring (they don't shoot)

Developer(+1)

Haha yeah, the gyro and thrusters are best done it short bursts, and then pause to gauge your new velocities. The draining Oxygen adds a sense of urgency but the trick is to stay calm and make careful moves. Our game can be quite boring and short if you just remain chill.

I'll still check your game out still during the jam. Everybody deserves a chance to have their game voted and played.

Submitted(+1)

You got some nice textures too, and shaders, and well, very good stuff !

Developer(+1)

Thanks! I used MaterialMaker to create all the textures (fun fact, almost all are only 128x128 pixels haha, UV scaling for the win), and the shaders are mostly simple clamped noise, moving over time with emission.


Worked real well for making a space sky for very cheap and keeping file size small on all models.

Submitted(+1)

Exciting and engaging

Submitted

looked and sounded amazing, would love to know how you made those cut scenes. Would have been great if there were input hints or a small tutorial on moving!

Developer

 Haha, agreed. I really wanted to add a controls page on the pause screen but just ran out of time.

Controls are posted on the game description page on itch though. Not much to it though. Rotate using the arrow keys, spacebar goes forward, tab changes camera.

All the cutscenes are literally just using the built in animation player. I made a few animations for the player to repair things in place, duck and cover, looks surprised etc. But really all the movement around and everything else was just the animation player cueing various actions to take place in order.

Submitted(+1)

That's one thicc astronaut. ^^ I need to try again later, had a bit of an issue with the controls. But the sound, visuals are very cool. Congrats!

Developer (1 edit) (+1)

Controls are the whole challenge! :) The code is entirely physics based, and movement in space is unforgiving. It's Newtonian inspired where if you give it too much gas or lose angular control you will stay in motion until acted upon again.

Submitted(+1)

Looks a sounds great but I really couldnt handle those controls

Developer (1 edit)

The controls are Newtonian which gives it a good challenge. If you start rotating or moving, you don't slow down or stop until acted upon by another force.  Getting used to them is mostly slowing down, and planning carefully how much forward or rotation force to apply without over doing it.

Submitted

Very cinematic game, and with it's audio on point it's an extremely touching experience.

Developer(+1)

Both of us are also musicians so we lucked out there. She recorded all the cello and piano and I mixed and produced it. She made it easy though! Talented musician for sure!

Submitted(+1)

Incredible work! The sound, VA and cutscenes made this such an experience and it looks beautiful

Developer (1 edit)

Thanks so much! We're glad you enjoyed it! ( i see from playing through your game, we VOID them brought us both similar ideas!)

Submitted(+1)

Outstanding! Graphics were amazing, and really professional work on the cutscenes. I even felt a bit of terror as a rock smashed into me while trying to make it to the ship, and I went tumbling.
Really cool entry. Ya'll did awesome, and what a cool experience. Thank you!

Overall, great work!

Developer

Thank you! Graphics-wise it was checks and balances. Keeping textures small and models basic gave us the liberty to crank up some exaggerated lighting and shadow effects.

Submitted(+1)

The lack of roll control adds a good level of difficulty. The voice acting is great and the graphics are *chefs kiss*. Good work!

Developer

And no brake, thruster only goes forward! Gotta plan those moves! Thanks for playing!

(+1)

Tumbling in space until you run out of oxygen: worse than drowning (as far as death fantasies go)

Developer

Really a horrible way to go