Mixed feelings about this one. I loved the look of it and the feel. Great models, great textures with the hand painted look which went well with the music. Great looking shaders on the item picked up, etc. Visually great all around, and immediate world-building that worked! But then the other aspects didn't hold up,:
Animations with no blending, the jump action out of sync with the animation for it. The entire level restarting at each death rather than checkpoints before obstacles. Obstacles you can't beat without losing to them first because they didn't seem like obstacles in the first place (looking at you sinking bridge! what a bait and switch!)
It just felt aesthetic and mood were great but the programming didn't match it in quality. Lot of potential here though! Whoever is doing the art, and world building, you're stuff is on point! :)