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A jam submission

Treasured PossessionsView game page

A story of pirates, loot and curses
Submitted by Phildjii (@phildjii) — 6 hours, 16 minutes before the deadline
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Treasured Possessions's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.5834.583
Originality#24.1674.167
Theme#44.0834.083
Fun#53.7503.750
Controls#53.9173.917
Overall#63.5973.597
Audio#221.0831.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1

Game description
A story of pirates, loot and curses

Controls
This game is played with the mouse

Discord username
Phildjii#6469

Participation level
It is my second Godot Wild Jam

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Comments

Submitted

Great card game, really loved the mechanics and the graphics. A smooth and enjoyable experience, maybe I only missed some instructions/tutorial in-game. Nice job!

Submitted(+1)

Great game. Could use a little audio. Audio is very easy to add in Godot.

BTW: there's a bug when everyone gets the same number. My last card stuck to my hand for the rest of the game.

Nice game design! I've never seen that type of trick-taking mechanic. It's really good.


Developer

Thank you for playing and the kind words… and for finding the bug! It also happened to me yesterday while I was showing the game to someone, but I was talking at the same time and didn't manage to see the cards that caused it. Now that I know, I'll fix it post-jam. Fortunately triple ties rarely happen :)

I really wanted to add audio and a few sounds like card flips, I think it would add a lot to the overall experience, but I couldn't do it in time.

Submitted(+1)

This is an interesting game design, and the illustrations are lovely! I'm interested to see if you add either a difficulty selector or a way to play against other players online.

Developer (1 edit) (+1)

Thank you for your kind comment! I indeed thought about a difficulty selector, but didn't have time to implement it. I even had names for the diffuculty levels, from "freshwater swab" to "bloodthirsty scallywag".
Right now the opponents are pretty dumb, it's obvious after a few plays. I thought about a simple decision tree that would give every opponent better bets and a bit of personnality, more cautious or aggressive. But again I was out of time. I also thought about more opponents, but that was clearly out of scope from the beginning 
Regarding online multiplayer, I guess it could be done but at the moment I'm far from having the required knowledge with Godot.

Developer

By the way, did you ask about the difficulty selector because you found the game too easy or hard? It is pretty random right now, so a game could be very easy and the next one hard.

Submitted (1 edit) (+1)

After playing a couple more times, you are right that it's random. I must have gotten lucky the first time. It would be much more fun with more sophisticated AI or other players so you could try to predict their moves.