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A jam submission

Dungeon of Doom: Axe QuestView game page

A small warrior is in search of a mystical axe in a dark dungeon.
Submitted by DustClash — 34 minutes, 26 seconds before the deadline
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Dungeon of Doom: Axe Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#1572.0213.500
Fun#1701.7323.000
Graphics#1841.8763.250
Accessibility#1851.4432.500
Theme#1861.8763.250
Audio#1920.8661.500
Overall#1931.5672.714
Originality#1981.1552.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
n/a

Game Description
A small warrior is in search of a mystical axe in a dark dungeon.

How does your game tie into the theme?
The game is told in the form of a story. There is a narrator that hints what is the next step in the story and then the player plays as the warrior.

Source(s)
https://github.com/KristianPrifti/Godot-Wild-Jam-70-Project

Discord Username(s)
Dust

Participation Level (GWJ Only)
This is the first time.

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Comments

Developer

Hi everyone. Thank you so much for your feedback. It was my first game jam and I really appreciate it. Next time I'll make sure the PCK file is included for Mac download 😅, sorry about that.

Submitted(+1)

I really appreciate the readable font so I could enjoy the narration.  Bummed there was no treasure and I didn't get to enjoy my mystical ax.  I think doing the swing from any angle would have been nice, attack up/down wasn't very impactful.  Excellent art, I dunno why exactly the floor tile variation in particular made me happy.

Submitted (1 edit) (+1)

I had to download the Mac version and dig through it, the PCK file wasn't included in my download. As a full-screened game it needs a quit option, not everyone who plays games is going to know how to kill a process from memorized keybinds. I will say that this  made me cry a little when there wasn't actually treasure in this chest ;'( (not sure if the embedded screenshot is actually showing up in comments, I only see it in edit mode!)

It'd be nice if the dialog had a 'skip to end' before just hitting next that would print out the remaining characters without actually skipping the whole dialog.  Clearly, a lot of time spent on level design and narration, I'm curious to see where you will go with this!


(FWIW the bug that @ludodevelop reported occurred for me when testing it on a windows box, albiet while using the relatively small Mac PCK file)

Developer

Thank you for the feedback!

Submitted(+1)

Very nice. However, when the character takes damage on OSX a white square appears.

Nothing serious ;)

Submitted(+1)

I liked the pixel art and how the ghostly guy tells the story as the level progressed.

Only if there was some sfx...! lol

(1 edit) (+1)

You missed the .pck file.

It's possible to extract the pck file from the macOS version

Submitted(+1)

The windows .exe file is not running, it throws an error.