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Forest Foxlore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #28 | 3.679 | 3.679 |
Accessibility | #40 | 3.179 | 3.179 |
Theme | #44 | 3.750 | 3.750 |
Originality | #49 | 3.571 | 3.571 |
Overall | #58 | 3.311 | 3.311 |
Graphics | #60 | 3.571 | 3.571 |
Fun | #68 | 3.036 | 3.036 |
Controls | #134 | 2.393 | 2.393 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Actions have Consequences, Turtles All the Way Down
Game Description
Narrative platformer as a fox who is both the subject and agent of folklore
How does your game tie into the theme?
The folklore passed down by humans affects both them as well as how the player exists
Source(s)
https://github.com/dnevill/lydlgamejam70
Discord Username(s)
delvan
Participation Level (GWJ Only)
Between 1st to 2nd jam for our team members
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Comments
A very interesting game. I like it. The physics are terrible. I dislike the lilypad platforming and how I had to run to the lake every time I fall; could use a checkpoint. I like the concept and I may try to play it again and again to see all the other endings.
Good work, I like the update log for after the jam. It is fun game. Pixel art is cool, fox animations are very cute, especially fishes are great ^^
Cool idea! I picked the meanest option every time haha. I like the art a lot, the campfire scene in particular is beautiful!
We had a similar idea that we didn’t end up going with - really glad someone took a pass at it! I ended up doing three runs testing out the different paths and had fun doing it. Other than the slippery movement which is a known thing, this is really well done! The fisherman throwing himself in after I pushed him in made me laugh lol.
Any time I was doing a full runthrough to test that nothing major had broken, I was always conflicted between going for FORG POND or the yeeted fisherman jr outcome. Glad to hear you've enjoyed that outcome as much as we did.
Cool idea, would love to see more of the consequences in actions (ex, the cow jumping over the moon in the campfire). I liked the music, esp the first piece, and the dialog noises made me chuckle each time. Nice work!
Thanks for the feedback, I like the way you think! As it happens the specific consequence you mentioned is already in our 1.1 patch, both for the cycle you do it on as well as a small persistent change in the subsequent cycle, we just have to wait for the voting lockout period to end so we can upload it.
I think this game really got the "actions have consequences" wildcard implemented in a cool way. Story and music was really nice, and although the graphical style felt a bit inconsitent, it was pretty nice overall as well. Also loved the frogs!
I really didn't like the player control/slipperiness. I liked the concept and the art and music
The jumping frogs are hilarious! Loved how there's just a giant fish slapped right on top of you for the whole day at one point on one choice!
The different choices and days were very enjoyable, really nice job on it!
I needed a moment to understand the purpose of the game. But after it clicked it's a nice game! Audio is really on the point. Yes, you know it's slippery as hell. :-)
The game is really not the best platformer as it's now. But the idea behind is really good.
hahaha i was an evil fox, love you can take bad decisions.
I liked how you can change the controls. I didn't yet know what was awaiting me...
So, you can change controls by providing a different keybind to an action. And game updates the action with new keybind. Only it does not remove the old one. So, if you change your controls quite a bit, it will remember everything you every changed it to, and every button would point to every action and it would result in quite a buggy mess.
The art is good, I quite liked it, but the style didn't fit the game quite well. Given the nature of movement, a winter ice lake would fit it better. Maybe even oiled winter ice lake.
Decisions are quite good, and results are mostly immediately seen. I didn't like that you can't skip the "stories are told, generations are passed" cutscene. Puts it off to try to replay and go for different outcomes. The music and sounds are great.
That's actually just a bug in the labels not getting updated, it does clear out the conflicts it just doesn't update the label on the conflicted button to show its no longer bound to that. Internally its a 'bind as many as you want, we'll remove old conflicts' system rather than a 'finite slots' system so that you can, say, bind QWEASDZXC as left and UIOJKLM<> as right if you have difficulty pressing a specific key and want to make whole regions of your keyboard be left / right / jump. You can just refresh the page if you bound a whole bunch of buttons unintentionally.
Yes, the physics took a hard right turn halfway through development and we didn't get them polished to what we wanted in time for the deadline. There's a post-jam patch ready to go that addresses the slippery movement, hard landings and the all-or-nothing jumps. (Similarly, hitting ui_back to exit a level or exit the campfire scene early just didn't make the deadline, its in our 1.1 patch)
Very nice, I agree that we definitely took the prompt in similar directions! Your variations are very solid, the changes are very noticeable and the loop is short enough to play many times over. Highlights for me were definitely the rocket-ox and getting blasted across the lake by the goose lol, was not expecting either of those.
Really liked the visual style, especially the campfire scene, amazing pixel art there.
Shout out to frogsye on that campfire scene! We have a punched up version of that scene ready to go after the jam lock out period ends as well (and rocket-ox fans will appreciate some of these changes!).
Oooh very nice, I'll have to check it out post jam!
Nice game, very solid submission! I quite liked the music and the artstyle, but the controls felt a bit floaty with how the fox kinda slides everywhere. The idea was very cool with how you can get multiple endings, and on my run I decided to be as much of a menace as possible lol. Great job!
Yeah, the game was originally a purely narrative experience a la Little Misfortune, and we didn't have time to dial the player physics back in when it morphed into a combination narrative / platformer and player movement needed to become critically precise. We've got a fix for that ready to upload after the jam lockout ends.
Quite fun, it felt a bit trippy at times I thought I'd tumbled down the rabbit hole. but it was funny. It's a good implementation of the theme and a good idea generally which could be an interesting story driven platformer. The art style immediately made me think of Jill of the Jungle.
Great entry! The art style is neat, and the theme was executed well. I liked the use of multiple endings. :)
What an interesting game. The theming was great, and I like how the game stays neutral about which ending is best; the player can choose for themselves. The consequences for the choices are hard to predict until having started seeing the second run.
There is a good bit of charm in this game too. The ox bit was really quite unexpected and funny, and so was the fisherman sacrificing himself to the waters. The sound the humans make was pretty entertaining too. EDIT: Also the frogs. So many frogs.
The controls are probably the weak point for this game, though certainly not a huge problem once getting used to it. Considering how little platforming the player needs to do, it was an interesting choice to have the player control a character, but it was surprising to see the landscape had changes over time.
Overall, a surprisingly ambitious game.
cool timelines I tried 2 runs pronature and prohuman, cool changes with the timeline, definitely can be expanded upon as a concept, nice art too, the only problem is the slippery movement
Cool concept and nice art style
i liked it! very interesting concept. i would've added some timeline or screen that shows you the options you chose and the other options you've yet to choose so you could make different choices in subsequent playthroughs. all in all was really cute and enjoyed the writing.
Oh thank you! Absolutely great suggestion, this was a stretch goal for us (a screen to show the endings/paths you've taken, and have it stay checked even when you reset in case you want to 100% our lil' game) and we just didn't fit it into our allotted time.
Very funny and charming, loved the concept and the frogs, good job