Echoing others, the world is very big and there are no distinguishing features, like a few distant landmarks, so it's easy to wander aimlessly. A toggle, instead of hold, for sprint, would have been welcome. What you have feels like a good base to build on, I hope you keep at it!
Play Wildjame 70
Dawnfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #96 | 2.946 | 4.167 |
Controls | #136 | 2.357 | 3.333 |
Graphics | #153 | 2.357 | 3.333 |
Overall | #156 | 2.205 | 3.119 |
Accessibility | #159 | 1.886 | 2.667 |
Originality | #160 | 2.239 | 3.167 |
Theme | #164 | 2.239 | 3.167 |
Fun | #183 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Transfer Takeover
Game Description
A slender like game where you need to catch stars to stop the firefly curse
How does your game tie into the theme?
With fireflies and by the story
Source(s)
https://github.com/Lauiss/wildjam-70
Discord Username(s)
Lauiss
Participation Level (GWJ Only)
Never, first time here
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