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bokchoy22boy

11
Posts
A member registered May 05, 2019 · View creator page →

Creator of

Recent community posts

Hey Kalistaja! Thanks for playing, yea maybe I can make a twist on it sometime in the future. I would love to spend more time crafting levels, because I think thats where the true fun of the mechanic shines.

Yea I really wish I had more time to add cutscenes for the story, but I just got so stuck fixing the vision cones for the goblins. I think next time I'm gonna try pathfinding nodes instead of worrying too much about vision cones. Thanks for playing RieBi!

I really love the art of this game, super simple, but polished looking. Also the storybook at the beginning was super cool. Good job!

Hey Pete! yea I wish I added some more sounds to the game, but in the spirit of game jams, I did them mostly last minute ;). Thanks for playing!

Pablo Escobar.

It was a fun little arcade game, I enjoyed the music. I think one feature that would have been nice is a deadzone in the center where the nakki would just stand still. Good job!

Super fun game to play, Probably played it longer than i should have lol.

Super fun, It reminds of a game I used to play on the iphone. I wish there were more levels :).

Thanks for checking it out Lauiss! Next time I'll try to have a template for the main menu and settings so I don't have to spend so much time making it :D.

Hey Lauiss! While I was playing the game, I took notice to the graphical effects you used, and especially the rain I thought looked cool. However, I had a pretty hard time finding any stars, and in the time I played I never managed to run in to the fireflies. If I had any suggestions, maybe try making the map a little bit more condensed? Also for some reason the english version of the cutscene wasn't working so I couldn't fully enjoy it. 

Hey Andrew, Thanks for the feedback! Yea I went back and forth on the idea of manual jumping, but I think you are right. When I originally decided to let the player decide when the goblins jumped, I thought it would be nice if the player had another thing to do. After I was working on the last few levels though, the jumping mechanic definitely felt gimmicky.