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Soul Salvage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #93 | 2.552 | 3.125 |
Controls | #99 | 2.552 | 3.125 |
Fun | #106 | 2.347 | 2.875 |
Theme | #109 | 2.041 | 2.500 |
Overall | #112 | 2.275 | 2.786 |
Accessibilty | #117 | 1.939 | 2.375 |
Originality | #118 | 2.245 | 2.750 |
Graphics | #118 | 2.245 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Not Dead Yet
Game Description
A top-down shooter, where repeated deaths has the consequence of reviving enemies.
How does your game tie into the theme?
Every time the player dies in the death mini-game (a sort of afterlife), enemies revive in the main game and the kill count decreases, so the player is further from victory.
Source(s)
N/A
Discord Username(s)
Seithim and Dr. Squawk
Participation Level (GWJ Only)
1 (this one!)
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Comments
Nice implementation of the “Not dead yet” wildcard
The soundtract is nice too
Thanks! While we can't take credit really for the sound track, we did have fun picking it out. We were also hoping to add a function that switched between two audio different audio tracks depending on which background you were on. But, unfortunately we ran out of time.
I like the turn death effect, at first i didnt realize that i am dead =D
Thanks! We did have plans to make it more obvious that the player had died but, like most of the stuff we didn't get to, we ran out of time for it. It was a good lesson in scoping!
Really fun game loop! Like you mentioned on your stream, we had similar ideas on how to implement the theme with the "not dead yet" wild card, and I think it works well with the top down shooter genre. The Sound track is also a banger! My only recommendation would be making the player projectiles a different color than the enemies so its more clear what is happening on screen. Good work overall!
Ah, that's a good idea that I don't think we considered! you're right, it would have lent itself well to understanding who's projectiles where supposed to be dodged.
Nicely done! The controls feel responsive and I appreciated how the ship followed my mouse cursor. The death mini-game was a neat way to implement the not dead yet wildcard (the second time through the game I died on purpose just to check and see what the penalties were for going into that mode). Congrats on your first GWJ!
Thanks for the feedback! We had plans to add some visual cues to the afterlife's penalty but unfortunately ran out of time.