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Godot Version
Godot 4.3
Wildcards Used
Did You Know & Warp
Game Description
You're trying to get back to Mother Tower before the toxic smog clouds rise and blanket the city... yet again. Traverse the tops of buildings of a dystopian cityscape. Teleporters will help you cross the toxic expanses between the buildings, but you'll have to get them up and running first!
How does your game tie into the theme?
The player traverses the tops of various tower blocks of a decaying cityscape. They'll have to reach the Mother Tower using teleporters and some puzzle solving.
Source(s)
Yes
Discord Username(s)
Dokmosis, Ruffled, Poltergayst
Participation Level (GWJ Only)
1
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Comments
It looks really good, in terms of art direction. The warp waveform controls are just... weird. I had to go back and read the comments to realize that I needed to move my mouse around in circles to spin it, and the amplitude and frequency controls are a bit too close together, making it so that I'll accidentally adjust one when I'm trying to turn the other. The oxygen mechanic's neat, I kinda had fun walking around with Jason Voorhees vision on as much as possible, though that's definitely not an efficient usage of the oxygen supply lol.
Hey! Thanks for your comment and input! Making that mechanic more user friendly is probably a good idea as it's integral to the game!
But yes, probably not the most efficient oxygen use xD
Hey! I'm playing the Windows build and I can't get the first portal to work. I inserted the fuel cell, but the cranks don't seem to work (left-clicking does nothing). Am I doing something wrong?
Try holding left click on the crank and moving your mouse in a circle.
If you follow the rim of the crank, you should be able to spin it left or right!
That works! I played for about 30 mins with headphones on. I'm not sold on the respirator mechanic - I think picking up oxygen supplies instead of remembering to use the respirator every so often would be more interesting.
The overall concept is nice though. My favourite thing about this game is how atmospheric it is, which is pretty impressive given the amount of greyboxing. I had a little "wow" moment when I was walking across a bridge and there was a crack of thunder. The combination of the weather effects, water running down some of the angled surfaces, the fog, etc is pretty effective and I can easily imagine how the game might look with finished art. Good job!
Glad you got it working and thanks for your input!
I'm pleased you had that "wow" moment because I had it too when we put that all in :)